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Accidentally marked a contact Hostile

Posted: Sat Sep 28, 2013 8:46 pm
by IPWinsor
How do I undo that?

RE: Accidentally marked a contact Hostile

Posted: Sat Sep 28, 2013 9:48 pm
by Primarchx
A peace treaty?

[:D]

RE: Accidentally marked a contact Hostile

Posted: Sat Sep 28, 2013 9:48 pm
by mikmykWS
You can't sorry:)


RE: Accidentally marked a contact Hostile

Posted: Sat Sep 28, 2013 11:16 pm
by kaburke61
ORIGINAL: mikmyk

You can't sorry:)


How about as a future add that ability? I have also had a problem with my AI crew marking a fishing vessel "hostile" (I guess because it was marked as "owned" by the enemy), and then promptly attacked and sunk (with a corresponding point deduction). It would be nice to be able to down rate the threat status (back to neutral if nothing else).

RE: Accidentally marked a contact Hostile

Posted: Sat Sep 28, 2013 11:22 pm
by jpkoester1
According to a dev-post in another thread it's been added to the backlog based.

RE: Accidentally marked a contact Hostile

Posted: Sat Sep 28, 2013 11:25 pm
by Yankee66
I had that happen to me in the Advanced ASW Exercise.
Because I didn't want the AI to sink a civilian, I panicked and just quickly dropped the contact. [:)]

The AI then picked up the contact again as unidentified and with a neutral status and no sailors were harmed.

The ability to reset the status to neutral would be handy.

RE: Accidentally marked a contact Hostile

Posted: Sun Sep 29, 2013 12:07 am
by IPWinsor
ORIGINAL: Yankee66

I had that happen to me in the Advanced ASW Exercise.
Because I didn't want the AI to sink a civilian, I panicked and just quickly dropped the contact. [:)]

The AI then picked up the contact again as unidentified and with a neutral status and no sailors were harmed.

The ability to reset the status to neutral would be handy.


OK, how do I "drop the contact" exactly?

RE: Accidentally marked a contact Hostile

Posted: Sun Sep 29, 2013 12:09 am
by mikmykWS
Select unit. 3 key on they keypad

RE: Accidentally marked a contact Hostile

Posted: Sun Sep 29, 2013 1:45 am
by NefariousKoel
ORIGINAL: mikmyk

Select unit. 3 key on they keypad

With or without NumLock on?

RE: Accidentally marked a contact Hostile

Posted: Sun Sep 29, 2013 2:04 am
by Primarchx
Someday it would be nice to be able to manually mark units hostile/unfriendly/neutral/unknown. You can't declare anyone friendly since you already know about them.

RE: Accidentally marked a contact Hostile

Posted: Sun Sep 29, 2013 4:31 am
by kleinergeist191
I have made a Short List of all Keyboard command.

tm.asp?m=3420720

Maybee it is helpfull.

RE: Accidentally marked a contact Hostile

Posted: Sun Sep 29, 2013 11:53 pm
by Texashawk
On this note, it would also be handy to paint contacts 'suspected friendly' and 'suspected hostile' ala Dangerous Waters.