Editor: Events/Triggers
Posted: Sun Sep 29, 2013 4:29 am
IMHO the editor and the provided triggers/actions is a good start but not sufficient to randomize scenarios and make them really dynamic.
So, I hope this has a high priority for the devs.
Some proposals:
- inclusion of random numbers (1-100) (static - do not change (variables), dynamic ( random function)
- changing of side postures
But in general, just check out the editor of Dangerous Waters.
If you want to innovate at a later point of time, it would be really cool to have high-level actions/missions:
For example you mark a zone, assign assets and tell the AI only what to do (defend eg.) and not how to do it
So, I hope this has a high priority for the devs.
Some proposals:
- inclusion of random numbers (1-100) (static - do not change (variables), dynamic ( random function)
- changing of side postures
But in general, just check out the editor of Dangerous Waters.
If you want to innovate at a later point of time, it would be really cool to have high-level actions/missions:
For example you mark a zone, assign assets and tell the AI only what to do (defend eg.) and not how to do it