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[FIXED B492] bug: AI does not keep illluminating for sarh missiles fired

Posted: Sun Sep 29, 2013 11:17 am
by bvoid
Simple bug.

To replicate: use a plane that carries only 1 missile. The mirage IIIea with single matra magic R.530 missile is a good example. I encountered this bug when trying to engage sea harriers with my mirages - in the community malvinas scenario.

The plane will RTB immediately after firing it's sole missile, this will break the radar lock and the missile will self-destruct. Thus this loadout is completely useless unless micromanaged.


Suggested fix: An entity should check to see if is providing illumination/datalink for live ordnance. If no then RTB is ok. If yes then the unit should continue providing illumination.

RE: bug: AI does not keep illluminating for sarh missiles fired

Posted: Sun Sep 29, 2013 5:29 pm
by mikmykWS
Logged for D to look at.

Thanks!

Mike

RE: bug: AI does not keep illluminating for sarh missiles fired

Posted: Mon Jan 27, 2014 5:25 pm
by guanotwozero
FWIW, this is also an issue with laser-guided bombs, in case you're only fixing for radar. Ideally a path can be flown to maximise distance without breaking the lock.

RE: bug: AI does not keep illluminating for sarh missiles fired

Posted: Tue Feb 18, 2014 4:56 pm
by Dimitris
Fixed in Build 492.