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Wide screen, am I doing this right?

Posted: Mon Sep 30, 2013 12:49 am
by crsutton
"C:\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" –px1680 –py1050

I thought I had it as I previously had but this is not working.

RE: Wide screen, am I doing this right?

Posted: Mon Sep 30, 2013 3:19 am
by witpqs
Not sure, but for comparison here is my command line that I use for windowed-mode wide screen. I have mine take up the entire width but not the entire height - I leave the Windows taskbar at the bottom open so I can more easily switch back and forth among AE / Tracker / Intel Monkey / etc. BTW I use various options you might not be interested in.

"C:\Matrix Games\WITP AE - PBM #1\Beta2\War in the Pacific Admiral Edition.exe" -altFont -cpu4 -dd_sw -archive -wd -pxf1920 -pyf1018 -noFire

RE: Wide screen, am I doing this right?

Posted: Mon Sep 30, 2013 4:05 am
by Chris21wen
ORIGINAL: witpqs

Not sure, but for comparison here is my command line that I use for windowed-mode wide screen. I have mine take up the entire width but not the entire height - I leave the Windows taskbar at the bottom open so I can more easily switch back and forth among AE / Tracker / Intel Monkey / etc. BTW I use various options you might not be interested in.

"C:\Matrix Games\WITP AE - PBM #1\Beta2\War in the Pacific Admiral Edition.exe" -altFont -cpu4 -dd_sw -archive -wd -pxf1920 -pyf1018 -noFire


What's the -nofire switch?

RE: Wide screen, am I doing this right?

Posted: Mon Sep 30, 2013 7:05 am
by Uncivil Engineer
The dashes before px and py look different between the 2 examples shown. The long dashes that Chris is using don't work, as I've read elsewhere.

RE: Wide screen, am I doing this right?

Posted: Mon Sep 30, 2013 12:42 pm
by Lokasenna
I believe that you just need to pick a resolution that's a standard monitor resolution, whether running in window mode or not. Other "custom" resolutions won't work. E.g., 1280x768 works, but 1000x600 would not.

1680x1050 is a standard size, but if it's not working... You could try adding a -w switch while keeping the -px1680 -py1050, basically running it in full-screen windowed mode. Your taskbar would probably get in the way of the bottom of the screen, though.


If you aren't running this in window mode (is that your full command line above?), then removing the -px and -py from your switches should cause it to run at your display's resolution, right?

RE: Wide screen, am I doing this right?

Posted: Mon Sep 30, 2013 12:50 pm
by nashvillen
ORIGINAL: Uncivil Engineer

The dashes before px and py look different between the 2 examples shown. The long dashes that Chris is using don't work, as I've read elsewhere.
What the Engineer said. It is the short dashes you need. Copy and past the commands from the readme file and it should give you the short dashes.

The -nofire turns off the gun flashes, depth charges going off, torpedoes hitting, and the damage smoke. It speeds up the resolution of the combat animations if your opponent wants them and you don't. I find the animation to be boring and delaying the results of the battle, which is what I want to know about. I can read the reports like any other theater commander.

RE: Wide screen, am I doing this right?

Posted: Mon Sep 30, 2013 2:45 pm
by witpqs
ORIGINAL: nashvillen
ORIGINAL: Uncivil Engineer

The dashes before px and py look different between the 2 examples shown. The long dashes that Chris is using don't work, as I've read elsewhere.
What the Engineer said. It is the short dashes you need. Copy and past the commands from the readme file and it should give you the short dashes.

The -nofire turns off the gun flashes, depth charges going off, torpedoes hitting, and the damage smoke. It speeds up the resolution of the combat animations if your opponent wants them and you don't. I find the animation to be boring and delaying the results of the battle, which is what I want to know about. I can read the reports like any other theater commander.
Plus, on my system (with just the basic graphics processor built in to the cpu) those parts of the animations make part of the right-hand portion of the screen jump. Getting rid of them makes the animations watchable for what I do want to see.

RE: Wide screen, am I doing this right?

Posted: Mon Sep 30, 2013 3:13 pm
by Lokasenna
ORIGINAL: witpqs
ORIGINAL: nashvillen
ORIGINAL: Uncivil Engineer

The dashes before px and py look different between the 2 examples shown. The long dashes that Chris is using don't work, as I've read elsewhere.
What the Engineer said. It is the short dashes you need. Copy and past the commands from the readme file and it should give you the short dashes.

The -nofire turns off the gun flashes, depth charges going off, torpedoes hitting, and the damage smoke. It speeds up the resolution of the combat animations if your opponent wants them and you don't. I find the animation to be boring and delaying the results of the battle, which is what I want to know about. I can read the reports like any other theater commander.
Plus, on my system (with just the basic graphics processor built in to the cpu) those parts of the animations make part of the right-hand portion of the screen jump. Getting rid of them makes the animations watchable for what I do want to see.

So that's why the right half of my replay on my work computer lags behind by a couple of frames sometimes.

RE: Wide screen, am I doing this right?

Posted: Sat Oct 05, 2013 11:53 pm
by GenChaos33
The -nofire turns off the gun flashes, depth charges going off, torpedoes hitting, and the damage smoke. It speeds up the resolution of the combat animations if your opponent wants them and you don't. I find the animation to be boring and delaying the results of the battle, which is what I want to know about. I can read the reports like any other theater commander.
Plus, on my system (with just the basic graphics processor built in to the cpu) those parts of the animations make part of the right-hand portion of the screen jump. Getting rid of them makes the animations watchable for what I do want to see.

Is the -nofire switch in an official patch? or a beta patch? This is the first I'm hearing of it.

RE: Wide screen, am I doing this right?

Posted: Sun Oct 06, 2013 12:16 am
by witpqs
ORIGINAL: GeneralChaos
The -nofire turns off the gun flashes, depth charges going off, torpedoes hitting, and the damage smoke. It speeds up the resolution of the combat animations if your opponent wants them and you don't. I find the animation to be boring and delaying the results of the battle, which is what I want to know about. I can read the reports like any other theater commander.
Plus, on my system (with just the basic graphics processor built in to the cpu) those parts of the animations make part of the right-hand portion of the screen jump. Getting rid of them makes the animations watchable for what I do want to see.

Is the -nofire switch in an official patch? or a beta patch? This is the first I'm hearing of it.
It's been around for a long time, but I'm not sure if it is documented.