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What's Your 'Secret Weapon'?
Posted: Fri Oct 11, 2002 5:48 am
by AbsntMndedProf
When playing your favorite nation, which unit/weapon gives you that extra 'oomph' when added to your force?
I promise not to tell anybody!
For me, I like cavalry. They're fast, mobile, and don't get assaulted when they stumble onto enemy infantry the way AFVs do.
Eric Maietta
Posted: Fri Oct 11, 2002 9:12 am
by Katana
You'll see...
Hopefully...
Don't have A favourite nation, but for extra oomph I like AA guns or derivatives (eg 88mm). Big stationary guns to deal with armour, light, mobile, multi-barrelled stuff fo soft targets (quad .50, moebelwagen)
Posted: Fri Oct 11, 2002 1:34 pm
by Jacc
Finnish 350mm coast artillery fortress is nice, if you only can afford one. It effectively deals with both tanks and infantry, often with tremendous results.
I really like Jagdpanther. Fast, great gun, even decently armoured. Sometimes they have been my last issue and the tool to victory. However, there is nothing which compares to heavy artillery. Jesh!
Posted: Fri Oct 11, 2002 4:59 pm
by Les_the_Sarge_9_1
Heavy artillery heavy artillery heavy artillery.
After that, the rest of my forces are just used to clean up the mess:)
Although I have learned, heavy artillery must be used with more finesse against human opponents.
I have also learned smoke is more effective than HE. You can't get shot if they can't see you. Works wonders for going places without regard to movement.
Umm don't mean to sound pomp
Posted: Fri Oct 11, 2002 5:15 pm
by Gary Tatro
But I would say planning, tacktics, and troops with good experience and moral.
Favorite nation-Soviets, don't really know why but I just like playing them.
Re: Umm don't mean to sound pomp
Posted: Fri Oct 11, 2002 10:51 pm
by panda124c
Motorcyclist they can run up to those AT guns, mortors, NOT MG's and kill them.
ATGs the best answer to the tank.
HMGs the best answer to infantry.
Posted: Fri Oct 11, 2002 11:42 pm
by Fallschirmjager
Prayer.
Posted: Fri Oct 11, 2002 11:46 pm
by Capt. Pixel
Originally posted by Fallschirmjager
Prayer.
And a 'Wing'

Posted: Sat Oct 12, 2002 9:18 am
by troopie
155mm arty and well trained infantry. HMGs on defence.
troopie
Posted: Sat Oct 12, 2002 11:02 pm
by Supervisor
Engineers with FT's. They are great against anything within 3 hexes away, and a well placed ATG can ruin your opponents day.
Posted: Sun Oct 13, 2002 1:09 am
by bigtroutz
rockets, esp brit land mattress and usa 4.5"
also heavy ob arty
Posted: Sun Oct 13, 2002 3:24 pm
by Les_the_Sarge_9_1
Some weapons are great against an AI yet worthless against a human opponent.
I have played a few games where I bought nothing but 88s with support points to go with my 4 88s of my core force.
I position my armour on ridges and then string out the 88s.
In most cases I set up my infantry in the same way you string out theater seating.
The AI enemy just drives into massed 88s to total oblivion.
Now that trick would fall flat if used against me. I would just carpet the 88s with a massive barrage of smoke and make it so they were of no value.
I therefore think, that it's not weapon damage that counts, but weapon performance that matters.
I have noticed for instance, that 150s and 75s are best for artillery. 150s on defense because you can hit em with smoke or he, and 75s on attack, because they seem to have a better smoke coverage somehow.
Posted: Sun Oct 13, 2002 9:35 pm
by tracer
Large caliber assault guns. Throw a round or two of 95/105/150mm in there before you advance...you'll get guaranteed suppression and usually kills, even in adjacent hexes. If your opponent isn't in your LOS, z-firing at an adjacent hex does the job too. And unlike arty there's no rally attempt before your units come crashing in

Posted: Sun Oct 13, 2002 9:45 pm
by Hades
IS tanks. Nothing beats them unless you get lucky, and they kill just about anything. I once played a game where 4 IS-2s held the center Vhexs against a swarm of Tigers and Elephants. Slowly they got knocked out, but thanks o my katayusha the Tigers very got those hexs.
Posted: Sun Oct 13, 2002 10:06 pm
by sandman20
I like Machine Gun, which is well hided.For example russians 12.7mm makes bad damage to infantry when firing about 10 hexes distance.

Posted: Sun Oct 13, 2002 10:28 pm
by Jacc
75mmPaK40. Place a few of these just behind your lines, and they can cause quite a havoc in attacking tank armadas. MG42 is a excellent choice in every situation likely to involve infantry - however, it's capability is seriously hindered in cities or rough terrain.
And of course there is a one thing which works against AI - masses of panzerfausts/bazookas/schrecks or any other AT teams. Just place these between enemy attack lines and VHs, and AI geniously rushes it's armour to certain doom. Also, the legendary "scores of 88" works just fine against it. AI sux.

Posted: Sun Oct 13, 2002 11:54 pm
by rlc27
Paratroopers, when they deliver to where they are supposed to go and have a little time to get ready. Nothing freaks people out like a well defended position in their rear echelons.
Posted: Sun Oct 13, 2002 11:59 pm
by Katana
rlc27,
Yeah, but how often does that happen?
Posted: Mon Oct 14, 2002 12:21 am
by rlc27
Katana,
Well, not very often--but it's really, really fun when it DOES. Too bad there's no way to airdrop a platoon of Panthers

Posted: Mon Oct 14, 2002 12:23 am
by Hades
Originally posted by rlc27
Katana,
Well, not very often--but it's really, really fun when it DOES. Too bad there's no way to airdrop a platoon of Panthers
Four to beam down.. Energize!