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Developer Interview

Posted: Mon Sep 30, 2013 11:23 am
by bayonetbrant
An nice interview with the developers over here

http://grogheads.com/?p=2659
GH: Since the release of Flashpoint Germany it’s been eight years. For wargamers who have been dying to get their hands on the sequel, what took so long?

Rob Crandall: There is researching the game, designing the game, coding the game, testing the game and then documenting the game. Then you decide the original concept wasn’t that great after all and you repeat the process. Keep repeating until you run out of patience and/or money. Such is the carefree life of a game developer! The costs are all upfront and the payoffs are speculative and far away so it is a real test of commitment to see it through to the very end. Worse, although many parts of the work are fun, many are no fun at all and this can really bite. It is easy to zip through the fun parts but it takes discipline to do the rest when you know it will take months and months to do so. Mercifully, I had some outstanding help and the parts that were not so fun for me were picked up by partners who could do them.

I don’t have any direct evidence but I have often thought that for every ten wargames that get talked about only one gets started. For every ten that get started maybe only one gets finished. It is just that hard.

FPRS has almost 200 design documents supporting it, I have 3,500 emails sitting in Outlook regarding it since April 2007 and there are 10,500 forum posts in the Matrix private development forums. At least 100 testers must have helped me out over the years by now. Managing all that takes time too!

much more at the link >>

RE: Developer Interview

Posted: Mon Sep 30, 2013 11:38 am
by Mad Russian
News is starting to leak out....[:D]

Good Hunting.

MR

RE: Developer Interview

Posted: Mon Sep 30, 2013 12:28 pm
by CapnDarwin
I would prefer a fire hose. I[:D]

RE: Developer Interview

Posted: Tue Oct 01, 2013 11:51 am
by bayonetbrant
I guess we all should've figured the WGer interview was going to get pinned to the top of the forum, eh?

RE: Developer Interview

Posted: Tue Oct 01, 2013 1:02 pm
by CapnDarwin
ORIGINAL: bayonetbrant

I guess we all should've figured the WGer interview was going to get pinned to the top of the forum, eh?

Fixed. [:D]

RE: Developer Interview

Posted: Tue Oct 01, 2013 1:52 pm
by bayonetbrant
w00t! That, friends, is cervice!