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Way point orders needed

Posted: Mon Sep 30, 2013 11:49 am
by ExMachina
It's been mentioned before but I'll mention it again...Command needs way point orders. They are especially important when doing complicated, coordinated operations.

This came home to me last night playing Raid on Kismayo where you have to route your Ospreys to the operating area and then wait. Without way point orders, you pretty much have to micromanage every single unit to keep the Ospreys from straying into AA fire (lost two like that!) and it would be so much easier (and realistic) to simply set their speeds=0 once they reach the way point.


RE: Way point orders needed

Posted: Mon Sep 30, 2013 11:52 am
by thewood1
Agreed...

RE: Way point orders needed

Posted: Mon Sep 30, 2013 12:51 pm
by Primarchx
Agreed x 2. That along with user-specified Mission Flight Profile capability, unit time-to-waypoint info block, etc.

RE: Way point orders needed

Posted: Mon Sep 30, 2013 12:53 pm
by Geckomeister_MatrixForum
+1

RE: Way point orders needed

Posted: Mon Sep 30, 2013 12:58 pm
by Der Zeitgeist
ORIGINAL: ExMachina

It's been mentioned before but I'll mention it again...Command needs way point orders. They are especially important when doing complicated, coordinated operations.

Yes, and as I said before, it's especially needed for building scenarios with a strong AI opponent.

RE: Way point orders needed

Posted: Mon Sep 30, 2013 1:10 pm
by Dimitris
We hear you guys. Bumped up on our stack significantly.

RE: Way point orders needed

Posted: Mon Sep 30, 2013 1:40 pm
by nico71
A real planning interface to set up timings and general coordination or so would be neccessary for larger scenarios. Something along the lines of BTR or so. Without it I'll stick to small scenarios.