[FIXED] Performance seems to be tied to AI missions
Posted: Tue Oct 01, 2013 9:11 pm
Ok, I now did a few tests with the new Build, trying out switching between coarse and high fidelity mode with relatively large number of units.
I set up a medium sized group of ships and let it be attacked by a number of Backfires. I tried out activating and deactivating different sensors, while setting manual plots for different units. Performance was very smooth across the board, in hi-fi as well as in coarse mode.
I then set up a patrol ASuW mission with four reference points for my Backfires, drawing a zone around the group of ships. As soon as I assigned the Backfires to the mission and the mission AI took over control of the planes, performance totally went to hell. My pulse time went from 50-100 under manual plotting to more than 3000 after the mission AI took over.
I could get pulse time back to normal by simply unassigning the planes from the mission.
I set up a medium sized group of ships and let it be attacked by a number of Backfires. I tried out activating and deactivating different sensors, while setting manual plots for different units. Performance was very smooth across the board, in hi-fi as well as in coarse mode.
I then set up a patrol ASuW mission with four reference points for my Backfires, drawing a zone around the group of ships. As soon as I assigned the Backfires to the mission and the mission AI took over control of the planes, performance totally went to hell. My pulse time went from 50-100 under manual plotting to more than 3000 after the mission AI took over.
I could get pulse time back to normal by simply unassigning the planes from the mission.