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[FIXED] Performance seems to be tied to AI missions

Posted: Tue Oct 01, 2013 9:11 pm
by Der Zeitgeist
Ok, I now did a few tests with the new Build, trying out switching between coarse and high fidelity mode with relatively large number of units.

I set up a medium sized group of ships and let it be attacked by a number of Backfires. I tried out activating and deactivating different sensors, while setting manual plots for different units. Performance was very smooth across the board, in hi-fi as well as in coarse mode.

I then set up a patrol ASuW mission with four reference points for my Backfires, drawing a zone around the group of ships. As soon as I assigned the Backfires to the mission and the mission AI took over control of the planes, performance totally went to hell. My pulse time went from 50-100 under manual plotting to more than 3000 after the mission AI took over.

I could get pulse time back to normal by simply unassigning the planes from the mission.

RE: Performance seems to be tied to AI missions

Posted: Tue Oct 01, 2013 9:19 pm
by mikmykWS
What scenario, mission? Duelists?

Were you assigning a mission to an area on the other side of a no navigate zone or anything like that?

Mike

RE: Performance seems to be tied to AI missions

Posted: Tue Oct 01, 2013 9:30 pm
by Der Zeitgeist
It's built by myself. I uploaded the file in the scenarios-subforum. Have a try. [:)]

RE: Performance seems to be tied to AI missions

Posted: Tue Oct 01, 2013 10:04 pm
by mikmykWS
Thank you for posting this. It doesn't appear to be be the same performance issue but something very specific to what is going on in your scenario. If I delete and re-add the backfires I'm not don't see the issue anymore.

To move you forward go ahead and do that but we'll use this file to determine what exactly happened and see if we can get rid of it.

Nice scenario btw!

Thanks!

Mike

RE: Performance seems to be tied to AI missions

Posted: Tue Oct 01, 2013 10:11 pm
by mikmykWS
Strike that.. Got it again

Stay tuned on this one.

Mike

RE: Performance seems to be tied to AI missions

Posted: Wed Oct 02, 2013 5:51 pm
by Der Zeitgeist
Alright, I ran some further tests, and I think I narrowed it down somewhat. I used the same scenario as before, with only one difference. I didn't group the Backfires together, but kept them as single units in a wide arc to simulate a multi-axis attack on the NATO SAG. I assigned them to the mission, and they went in to attack without any significant drop in performance.

So it seems the game doesn't handle large air groups very well when they are engaged in a mission.

RE: Performance seems to be tied to AI missions

Posted: Wed Oct 02, 2013 7:29 pm
by mikmykWS
No:) Looks like it was tied to DLZ calcs. Stay tuned.

M