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Manual altitude control...

Posted: Wed Oct 02, 2013 7:35 am
by Adam106
For manual altitude control please add an option for ordering units to fly a height above ground (AGL). It's very difficult at the moment to order a unit to terrain follow at a nominated height while still staying within weapon parameters.

Also it seems odd that dumb bombs have the same range (1nm for every bomb type it seems) at all altitudes. When manually attacking from 20000ft, my A-7's still release at less than 1 mile from the target. The bombs then take less than a couple of seconds to impact. Bomb range and time of flight should be much greater from this altitude - as the LGBs are.

RE: Manual altitude control...

Posted: Wed Oct 02, 2013 10:45 am
by Primarchx
You can nominate an ASL altitude (say 100m over sea level) and the a/c will fly over land at either 100m ASL or at it's minimum AGL altitude, whichever is higher. However it would be cool to have an AGL checkbox in the Manual Speed/Alt dialog, too.

RE: Manual altitude control...

Posted: Wed Oct 02, 2013 10:59 am
by mjk428
ORIGINAL: Adam106

For manual altitude control please add an option for ordering units to fly a height above ground (AGL). It's very difficult at the moment to order a unit to terrain follow at a nominated height while still staying within weapon parameters.

Also it seems odd that dumb bombs have the same range (1nm for every bomb type it seems) at all altitudes. When manually attacking from 20000ft, my A-7's still release at less than 1 mile from the target. The bombs then take less than a couple of seconds to impact. Bomb range and time of flight should be much greater from this altitude - as the LGBs are.

Seconded.

Also would like it all to translate into feet including weapons release. Not used to setting altitude by meters. Typing in the exact altitude numbers (AGL) would also be helpful.

If this could be added along with the ability to set speed and course for each waypoint. It would make setting up approaches substantially easier on the player and we can focus a little more on the bigger picture.

Thank you. I really appreciate how responsive the devs have been to the many requests.

RE: Manual altitude control...

Posted: Wed Oct 02, 2013 12:47 pm
by Pii
While you're at it how about making planes change altitudes at a realistic rate. I've taken plane from 40000ft to 500 ft in less than 5 seconds. I picture them going from 40000 into a nose dive screaming down to 500ft. It does take some time to change altitudes but in the game its almost instant.

RE: Manual altitude control...

Posted: Wed Oct 02, 2013 12:49 pm
by Dimitris
Which plane? (specific ID in the DB)

RE: Manual altitude control...

Posted: Wed Oct 02, 2013 1:06 pm
by Pii
ORIGINAL: Sunburn

Which plane? (specific ID in the DB)
f-14's in tutorial went from 40000 to 5000 in 12 seconds. That's like 3000 ft/sec

RE: Manual altitude control...

Posted: Wed Oct 02, 2013 4:23 pm
by Fred Sanford
ORIGINAL: Pii

ORIGINAL: Sunburn

Which plane? (specific ID in the DB)
f-14's in tutorial went from 40000 to 5000 in 12 seconds. That's like 3000 ft/sec
But is it more powerful than a locomotive?

RE: Manual altitude control...

Posted: Wed Oct 02, 2013 4:26 pm
by Pii
ORIGINAL: Fred Sanford

ORIGINAL: Pii

ORIGINAL: Sunburn

Which plane? (specific ID in the DB)
f-14's in tutorial went from 40000 to 5000 in 12 seconds. That's like 3000 ft/sec
But is it more powerful than a locomotive?

Hmm good question I would think if you were hit by either you would think them about equal.
On another note subs dive even faster.