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Multiplayer Team Operation

Posted: Sun Oct 06, 2013 2:15 pm
by Platoon_Michael
The goal of the operation would be to just finish it with multiple players. Having more players should give it a better chance of getting to the end of a campaign. Players can drop out, and new players recruited. We'll try to keep it at least a 2v2. It will no doubt be slow going, but probably faster than a 1v1.

Last player attaches GC file to a post in this thread.
Hopefully he will post a short summary of what happened.
Next player posts CHECKED OUT over at CCS so we all know file is in use.


Rules

- 15minute timer
- Morale off
- Initiative off
- Deploy Rule
- No mod updates after it starts
- If there is a crash at end game, players decide on what to do: territory rebuild or refight

If you are interested, reply with a version you'd like to play.