Page 1 of 1
A Bocage Normandy Map
Posted: Sun Oct 13, 2002 4:49 am
by Redleg
Here's another bocage map that illustrates some things that can be done in the SPMap Editor.
Check the roads, building height, bocage height, and the "hedges". You may find it interesting and usable.
For some reason, the file did not get attached. It is below
Posted: Sun Oct 13, 2002 5:28 am
by Redleg
Here is the bocage map. (I hope). Fradar was a lot of help in the design of this map. That is greatly appreciated.
Posted: Sun Oct 13, 2002 9:26 pm
by BryanMelvin
Originally posted by Redleg
Here is the bocage map. (I hope). Fradar was a lot of help in the design of this map. That is greatly appreciated.
Thanks Redleg - really nice map - do you mind if I use someday?

Posted: Mon Oct 14, 2002 1:44 am
by Redleg
Wait til you see the scenario that goes with this! A company of the 505th PIR vs some Germans of the 91st Infantry Division.
A very nasty little fight.
You are welcome to use the map in any way you choose.
Posted: Mon Oct 14, 2002 7:02 am
by BryanMelvin
Originally posted by Redleg
Wait til you see the scenario that goes with this! A company of the 505th PIR vs some Germans of the 91st Infantry Division.
A very nasty little fight.
You are welcome to use the map in any way you choose.
Sounds great Redleg!
Question - have you tried using the editor - to have Bocage overlay on top of Boulders so that Tanks cannot cross these everywhere?
Posted: Mon Oct 14, 2002 7:54 am
by Redleg
No I didn't try that ideal to deny tanks from going through bocage. It is a great idea if it works! I hope it does.
Posted: Mon Oct 14, 2002 8:35 am
by Redleg
This works fine.
I placed a strip of bocage and saved the map.
Then in the Fred's editor, I applied the boulder characterisic and an elevation of 5.
Then I created a little test scenario and armor would not pass through the bocage line.
In the map it looks like bocage but displays "boulders" as the characteristic ok.
A very good idea.
Posted: Mon Oct 14, 2002 8:34 pm
by BryanMelvin
Originally posted by Redleg
This works fine.
I placed a strip of bocage and saved the map.
Then in the Fred's editor, I applied the boulder characterisic and an elevation of 5.
Then I created a little test scenario and armor would not pass through the bocage line.
In the map it looks like bocage but displays "boulders" as the characteristic ok.
A very good idea.
How do you set the byte files so the tiles do not show up strange?
Posted: Mon Oct 14, 2002 8:55 pm
by Redleg
I was afraid someone would ask that! LOL
The way I do it is in this case, I knew I wanted the boulder characteristic in the finished product. So I put a hex of boulders on the map near the bocage beforehand.
When I went to Fred's Editor, I copied the characteristics of the boulder hex to the clipboard after changing the byte 4 zero to 5 to set the elevation. It is necessary to click on "Retain" before copying to clipboard.
Then it was merely a matter of pasting that boulder data over each hex of bocage. There were no anomolies noted except the first hex of the bocage did not "take" and display the bocage so I cleared that hex.
Posted: Thu Oct 17, 2002 9:40 pm
by RockinHarry
I like the alleys and the more natural looking road in particular!
Some notes on attributes: I think when Matrix changed the building attributes so that vehicles don´t always get immobed when crushing into them, the Boulders attribute also has been affected IMO! For example you can´t layer "boulders" with all terrain anymore to create impassable for vehicles hexes! Stone buildings and Bocage don´t work anymore, but woods+boulders still works! Good example on how fixing one thing destroys another.
Something to consider: Don´t forget that while using one attribute to simulate some things, you also get applied the other possibly unwanted attributes of the terrain as well! In case of replacing bocage with boulders, gives you the desired vehicle blocking effect, but OTOH you also get increased movement abilty for infantry units! There´s always some kind of trade-off when using custom terrains like this! Same goes for Bytes6+8! There´s usually more than just changing a single terrain atttribute.
In SPWAW you can fe. hit the "I" key to see defense and movement modifiers of most of the SPWAW terrain.
__________
Harry
Posted: Thu Oct 17, 2002 10:53 pm
by Redleg
Yes Harry, lots of trade-offs. I think if wanted to deny tanks passage in bocage, I would do it with dragon's teeth. They would look funny but could be cleared after a couple (few turns) turns.
Visible land mines will slow a human player down as well. LOL That seems to be every bit as effective as unseen land mines.