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One order - different movement techniques?

Posted: Wed Oct 09, 2013 10:46 pm
by MikeAP
Is there any way to issue a route order that has different movement techniques?

For example, a unit moves from its line of departure in a hasty movement (quick, enemy contact unlikely) then transitions to assault (enemy contact likely)

Currently, waiting for units to consolidate then issuing a new order is extremely time consuming and wasteful.

RE: One order - different movement techniques?

Posted: Wed Oct 09, 2013 10:51 pm
by Mad Russian
Not yet. That's on the list of improvements.

Good Hunting.

MR

RE: One order - different movement techniques?

Posted: Wed Oct 09, 2013 11:00 pm
by cbelva
Yes, I feel your pain. I have been and will continue to campaign for more functions for movement routes and waypoints. It was a matter of whether we wanted to release this now or in another year. It is on our lists of additions to the game. So hopefully it will be added in the future. But the effort needed to add that now was just too much if we wanted to get the game out. We left a lot of things on the table that we hope we get to if the game is successful.

RE: One order - different movement techniques?

Posted: Wed Oct 09, 2013 11:02 pm
by Mad Russian
We have a list that the Beta Testers and the Development team has put together. I'll bring that here to the main forum when I get a chance.

Good Hunting.

MR