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Hotkeys
Posted: Wed Oct 09, 2013 11:08 pm
by Monkie
Enjoying the game greatly, I love the old school feel with the modern interface, very well done.
As far as the hot keys, is there a way I can edit them? For example instead of cntrl-V to hide victory point locations it would be easier to make it simply "V"
RE: Hotkeys
Posted: Thu Oct 10, 2013 1:20 pm
by CapnDarwin
Right now the hot keys are hard coded. I believe we have a wish list item requesting the ability to set these.
RE: Hotkeys
Posted: Thu Oct 10, 2013 3:26 pm
by Monkie
I find myself turning the overlays on and off quite often so being able to use a single keystroke would be great, thanks.
RE: Hotkeys
Posted: Fri Oct 11, 2013 9:20 am
by tombo
i agree with Monkie...the original FPG had a single key to access allot of screens and was used allot. Not sure why u would move away from this.[&:]
Also, the M key no longer available. Can this be placed back?
Just getting started...
cheers.
RE: Hotkeys
Posted: Fri Oct 11, 2013 10:44 am
by CapnDarwin
I will check with Rob on both editing hotkeys and having single key use.
Tombo, what did the M key do for you in the past?
RE: Hotkeys
Posted: Fri Oct 11, 2013 11:01 am
by tombo
...its been awhile, but lets try. M-Key: I thought it provided the unit movement range based on the nearby terrain and the impulse (i.e. 20 min turn) that the unit could reach if no enemy contact was made. If contact, at that point, the SOP would kick in to the unit orders.
RE: Hotkeys
Posted: Fri Oct 11, 2013 12:28 pm
by CapnDarwin
With the new orders timing and movement system the movement range function just failed to give a good or real estimate of timing on the map. We deemed it more confusing than helpful since everyone would see one time in the function and another on the map. So we dropped it.
We can add your request to have a movement type function added to the wish list and see if we can come up with something new that works.