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Turn based or pausable real time?
Posted: Fri Oct 11, 2013 11:44 am
by FroBodine
I apologize if this has been discussed already, but from reading the store page details and browsing this forum, I cannot tell if this game is turn-based or real time? It looks fantastic, but I am really only interested if it is turn-based.
So, how does this game work, please?
RE: Turn based or pausable real time?
Posted: Fri Oct 11, 2013 11:48 am
by VPaulus
RE: Turn based or pausable real time?
Posted: Fri Oct 11, 2013 12:01 pm
by FroBodine
Thanks. I am not exactly sure how WEGO works. Can someone elaborate on how the turns work in this game, please?
RE: Turn based or pausable real time?
Posted: Fri Oct 11, 2013 12:16 pm
by CapnDarwin
It is really an asynchronous turn based system. Each side issues orders and the turn is resolved until the next players command cycle is due. That player issues or updated unit orders and play continues until the next orders phase comes due. Each players command cycle is dynamic and can change during resolution with loss of command units, electronic warfare, and readiness drops. It is possible to get your command cycle down and the enemies up enough to go more than once per there cycle. Basically a dynamic turn based system.
RE: Turn based or pausable real time?
Posted: Fri Oct 11, 2013 1:11 pm
by FroBodine
Thank you very much, Jim. That was very helpful, and the system sounds fantastic.