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Infantry assulting in vehicles
Posted: Fri Oct 11, 2013 5:22 pm
by PKH
It seems infantry will always enter their vehicles to move, even to assault a neighboring hex. I think they should disembark 1 to 2 hexes before the assault target, and move on foot together with the vehicles the last bit.
Another thing which would be nice is to be able to set different actions per waypoint. F.ex. move-hasty to a hex as waypoint 1, and blow the bridge as waypoint 2.
RE: Infantry assulting in vehicles
Posted: Fri Oct 11, 2013 5:29 pm
by CapnDarwin
If you issue an Assault order you should get a dialog box when you okay the order that asks how many hexes before the last waypoint should they dismount. If this is the AI doing that let us know. May be a buggy AI function that we can fix.
The expanded and advanced orders per waypoint is already in the improvements trade space for being worked on and it appears to be a highly requested feature. We'll keep everyone posted on it.
RE: Infantry assulting in vehicles
Posted: Fri Oct 11, 2013 5:29 pm
by Mad Russian
When doing either a deliberate or assault move the infantry can move on foot if you choose. You will get a prompt that asks how far from the objective you want your vehicles to separate, if at all.
Good Hunting.
MR
RE: Infantry assulting in vehicles
Posted: Sat Oct 12, 2013 5:42 am
by PKH
I misunderstood what the assault dialog meant. It makes sense to me now.