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Posture after moving

Posted: Sun Oct 13, 2013 12:48 pm
by Panta_slith
It would be nice if the posture to be assumed by a unit upon completing its movement could be defined. Presently after a unit ends up its movement it goes to "Screen". I would like to order "Move and Hold", for instance. It would save precious time.
Also it would be convenient to be able to give different movement orders for each step of the movement: I.E. 1-Goto 1 Hasty 2-From 1 to 2 go deliberately.

RE: Posture after moving

Posted: Sun Oct 13, 2013 12:55 pm
by Mad Russian
We thought of that too. It's long been on the list of additional features for the game.

Good Hunting.

MR

RE: Posture after moving

Posted: Sun Oct 13, 2013 1:05 pm
by Panta_slith
Another idea. I am making the setup for the second round of the campaign. I am placing my arty assets and closed to them, mobile air defences. Now, when the guns shoot and move, they leave behind the ADs. It would be nice to be able to attach the ADs to the batteries they are supposed to defend so they could follow their displacements not leaving them unprotected.

RE: Posture after moving

Posted: Sun Oct 13, 2013 1:09 pm
by Mad Russian
You can attach any unit to any HQ in the game. Before setup or during game play.

Select the unit in the OOB Tree and double click it then drag it to the HQ you want it to report to and drop it. You should see it change positions in the Chain of Command.

Good Hunting.

MR

RE: Posture after moving

Posted: Sun Oct 13, 2013 1:14 pm
by Panta_slith
I think I didn't explain myself well. I am not saying attachment in the sense of the chain of command, but to be specifically linked to the arty unit so it will follow it when it moves. AFAIK, group movement orders can't be given in campaign games as well.

RE: Posture after moving

Posted: Sun Oct 13, 2013 1:17 pm
by Mad Russian
AFAIK, there are no specific rules that only apply to scenarios or campaigns. Orders work in all parts of the game not just the scenarios.

I guess I'm still not sure what you are asking for with the ADA in regards to artillery.

Good Hunting.

MR

RE: Posture after moving

Posted: Sun Oct 13, 2013 1:30 pm
by devoncop
MR,

If I understand Panta correctly he is asking for an ability to "attach" the AD as a protector to the Artillery so in moving the artillery the AD would automatically move at the same time to the same location.

There is already an ability to move a stack together but if the AD is adjacent at start of move rather than in the same stack this could be a problem as if the Artillery is moved to a nice secure forested spot then an adjacent AD blindly following may end up hideously exposed in the open.


RE: Posture after moving

Posted: Sun Oct 13, 2013 1:35 pm
by Panta_slith
Sorry, it isn't in the campaigns. Group movement isn't allowed when the Limited Staff Rule is in effect.
But what I mean is this:
1-I place one arty unit and contiguous to it an AD asset.
2-The arty shoots and according to doctrine, it moves immediately without need to be ordered to do so (another great improvement form FPG!)
3-The AD asset has no orders whatsoever and remains in place.
3-The arty unit now is further away and less protected by the AD.

RE: Posture after moving

Posted: Sun Oct 13, 2013 2:06 pm
by CapnDarwin
Panta,

I see where you are going with this. I will add the request to our list for review. Good idea really. The AI tries to keep up with the main forces it supports to provide coverage, but for more static units arty and HQs what you are asking would help that situation.

RE: Posture after moving

Posted: Sun Oct 13, 2013 2:08 pm
by MikeAP
ORIGINAL: Panta

It would be nice if the posture to be assumed by a unit upon completing its movement could be defined. Presently after a unit ends up its movement it goes to "Screen". I would like to order "Move and Hold", for instance. It would save precious time.
Also it would be convenient to be able to give different movement orders for each step of the movement: I.E. 1-Goto 1 Hasty 2-From 1 to 2 go deliberately.

This is really annoying, and I wish the waypoint editor was actually a tool for editing waypoints as it currently has little/no functionality.

1. Hasty movement to wp1, deliberate movement to wp2, with an assault on wp3



RE: Posture after moving

Posted: Sun Oct 13, 2013 2:11 pm
by CapnDarwin
MikeAP,

A more functional waypoint/orders system was on our list before release and will be one of those items we focus on early.

Thanks.

RE: Posture after moving

Posted: Sun Oct 13, 2013 2:43 pm
by Mad Russian
Movement postures has been at the top of my list for a long time.

Hopefully we will see it soon.

Good Hunting.

MR

RE: Posture after moving

Posted: Sun Oct 13, 2013 2:55 pm
by cbelva
This is on the top of my wish list for 2.1. I wanted it real bad for the initial release but it could not be done. It will require some code rewriting. I agree it is annoying and hopefully we will see it sooner than later.

RE: Posture after moving

Posted: Fri Oct 18, 2013 11:28 am
by hondo1375
ORIGINAL: MikeAP
This is really annoying, and I wish the waypoint editor was actually a tool for editing waypoints as it currently has little/no functionality.

1. Hasty movement to wp1, deliberate movement to wp2, with an assault on wp3

+1
ORIGINAL: Capn Darwin
A more functional waypoint/orders system was on our list before release and will be one of those items we focus on early.

[8D]
ORIGINAL: Mad Russian
Movement postures has been at the top of my list for a long time.

Hopefully we will see it soon.

Also [8D].

I was expecting a waypoint system like CM (or better), and was disappointed not to find it (as my progressively more aggressive clicks on the waypoint posture box in the waypoint editor demonstrated), but it seems like you're on the job, so that's great.

RE: Posture after moving

Posted: Fri Oct 18, 2013 11:28 am
by hondo1375
[deleted]

RE: Posture after moving

Posted: Fri Oct 18, 2013 12:18 pm
by cbelva
This was something that MR and I brought up repeatedly during development but it was not going to happen and get the game out in any reasonable timeframe. Expanding it is on my shortlist of what I want to see in the first expansion. Rob has final say and it may be a feature that evolves over time. I do know from what Rob has told me it will take a significant rewrite to get it right.

RE: Posture after moving

Posted: Fri Oct 18, 2013 2:02 pm
by Mad Russian
ORIGINAL: MikeAP

ORIGINAL: Panta

It would be nice if the posture to be assumed by a unit upon completing its movement could be defined. Presently after a unit ends up its movement it goes to "Screen". I would like to order "Move and Hold", for instance. It would save precious time.
Also it would be convenient to be able to give different movement orders for each step of the movement: I.E. 1-Goto 1 Hasty 2-From 1 to 2 go deliberately.

This is really annoying, and I wish the waypoint editor was actually a tool for editing waypoints as it currently has little/no functionality.

1. Hasty movement to wp1, deliberate movement to wp2, with an assault on wp3

I agree the waypoint editor can be improved but I wouldn't call the ability to adjust movement orders as 'little/no functionality'. Maybe you should try using that to increase the control over your units movements that you do have.

Good Hunting.

MR

RE: Posture after moving

Posted: Fri Oct 18, 2013 2:58 pm
by Paulus Pak
What about creating chains of orders - example - hasty movement to the hex with bridge and then consecutive order to blow up the bridge, without waiting for the player's input during orders phase.

RE: Posture after moving

Posted: Fri Oct 18, 2013 3:07 pm
by Mad Russian
Mike has the right idea. We need to expand on what we already have. Being able to give each waypoint a specific order has been on our to do list for more than a year. But to me at least, the waypoint editor isn't worthless.

That may be determined by each of our game play styles.

Good Hunting.

MR