Great info Mike. I can't wait for this game. This will be a "classic" game.
Just a few suggestions from a UV player:
1) provide the player with more info when he pauses the mouse over a unit, such as its destination, whether it has cargo, percentage of damage, out of ammo, etc. This would help save a great deal of clicking on each of the units.
2) indicate graphically on the strategy map which units have already received orders - either with a symbol, or having the unit in question be dimmed.
3) include a "N" hot key to allow scrolling through units.
4) provide options to allow the player the choice of closing each individual "Combat Summary" screen. For example, I don't need to see the combat summary screen for subs, but I do want to see the combat summary screens for air and naval engagements.
5) include a highly detailed campaign editor. The more options, the better. Allow the player to tweak every aspect of the game.
Keep up the great work. I'll be looking forward to watching this game progress.
Cheers!