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[DONE] Caribbean Crisis - The Prelude
Posted: Tue Oct 15, 2013 5:29 pm
by Fonz
It's basically me learning the event engine, but you also might have some fun with it. Oh, and do try shooting the Russians if you think the scenario is too easy
Description:
Royal Netherlands Navy vs. Venezuela
Date/Time: August 23rd, 2012 / 14:00:00 Zulu
Location: Caribbean Sea
Playable Side: Royal Netherlands Navy
Background (fictional)
The government of Venezuela always eyed the Netherlands Antilles with interest but the tensions have risen to a new high after the US recently stationed UAVs on Curaçao. Most of the islands have an independent status since 2010 and the government of Venezuela has promised to "liberate" the islands of Aruba, Curaçao and Bonaire from the occupying Dutch and US forces. Is the Dutch government willing to execute its defense agreement with the Antilles?
In this scenario you are the commander of HMS Van Amstel, a Royal Netherlands Navy guided missile frigate conducting peacetime operations in the Caribbean Sea.
RE: Caribbean Crisis - The Prelude
Posted: Tue Oct 15, 2013 6:18 pm
by hellfish6
I really like it. You keep busy, and it makes good use of the event engine.
RE: Caribbean Crisis - The Prelude
Posted: Tue Oct 15, 2013 6:19 pm
by Meroka37
Downloading...
RE: Caribbean Crisis - The Prelude
Posted: Tue Oct 15, 2013 6:26 pm
by tommo8993
This is a great little scenario. Good all round. I assume if this is the prelude then their is a Caribbean crisis coming up

RE: Caribbean Crisis - The Prelude
Posted: Tue Oct 15, 2013 8:27 pm
by ExMachina
Playing now. Imaginative and very well constructed. Great job!
RE: Caribbean Crisis - The Prelude
Posted: Tue Oct 15, 2013 11:53 pm
by sneekyzeke
My first ship in U.S. Navy was a Perry class FFG out of Mayport, Florida. This is precisely the kind of ops we did much of the time; LEO (Law Enforcement Operations). Usually operating ISO (Independent Steaming Ops) with a Coast Guard Detachment onboard, hunting drug runners in the Caribbean. Got to visit a whole lot of very small ports on many different islands. Great scenario!
RE: Caribbean Crisis - The Prelude
Posted: Wed Oct 16, 2013 2:57 am
by Temple
Pretty good scenario! I like these types, fewer units but a lot of interesting decisions. Really has me guessing all the time. About the only thing wrong was the game started throwing the errors shown below, only a few at first, then every few seconds. I finally saved and quit and restarted. That helped a lot, but I still got these errors occasionally the rest of the time.
RE: Caribbean Crisis - The Prelude
Posted: Wed Oct 16, 2013 3:27 am
by MR_BURNS2
Very nice mission, i enjoyed it! I like the way you sent airliners on a suspicious course directly over the Ship, fortunately the TV-cmaeras range is longer than the missile range.
However, 10°C in the Caribbean is too cold for me, i´ll have my next vacation elsewhere! [8D]
RE: Caribbean Crisis - The Prelude
Posted: Wed Oct 16, 2013 8:46 am
by Russian Heel
However, 10°C in the Caribbean is too cold for me, i´ll have my next vacation elsewhere! [8D]
Well, obviously we have discovered the crisis!
RE: Caribbean Crisis - The Prelude
Posted: Wed Oct 16, 2013 2:07 pm
by ExMachina
Note to self: don't accidently engage the Russian surface units [:'(]
RE: Caribbean Crisis - The Prelude
Posted: Wed Oct 16, 2013 9:30 pm
by Temple
ORIGINAL: ExMachina
Note to self: don't accidently engage the Russian surface units [:'(]
Oh, now I
really have to give this a try [;)]
RE: Caribbean Crisis - The Prelude
Posted: Sat Oct 19, 2013 3:48 am
by Mac Linehan
fonz -
Just finished playing your scenario - excellent effort. Learned much, hope that you make a sequel!
Well done, Sir!
Mac
RE: Caribbean Crisis - The Prelude
Posted: Sat Oct 19, 2013 11:49 pm
by Temple
fonz_ I have a question if you don't mind answering. I looked at the events editor and there was an impressive number of events there. I'm just wondering for my own education at trying to build scenarios, how do you developed them? Did you build a flowchart or a storyboard or just wing it?
RE: Caribbean Crisis - The Prelude
Posted: Sun Oct 20, 2013 12:35 am
by Maromak
Downloading...
Edit: Played it, enjoyed it! Thanks for your time and effort. BTW my score was Average: 10.
RE: Caribbean Crisis - The Prelude
Posted: Sun Oct 20, 2013 10:12 am
by Fonz
I had a general idea about the scenario and since it is a pretty linear story I just added and tested the events in sequence as needed. I didn't spent much time preparing, but I played trough the scenario multiple times to tweak the events and opposing forces.
ORIGINAL: Temple
fonz_ I have a question if you don't mind answering. I looked at the events editor and there was an impressive number of events there. I'm just wondering for my own education at trying to build scenarios, how do you developed them? Did you build a flowchart or a storyboard or just wing it?
RE: Caribbean Crisis - The Prelude
Posted: Mon Nov 04, 2013 4:34 pm
by Beerwulf
I really enjoyed this scenario, it was so tense at the end. Very well done, now to play the sequel!