Sound Mod
Posted: Thu Oct 17, 2013 12:16 pm
With Nick69 releasing his beautiful map, I figured I should kick this out the door as soon as I felt comfortable with it.
The theme for this mod is subtle and medium-distant sounding audio. When I play, I feel somewhat distant from the battlefield, maybe at a rear command post or at a high hover over the battlefield and that is the theme that I wanted to convey. Also, I feel that the medium-distant sounding audio is probably the best for battlefield ambiance, rather than up-close overly blaring sounds.
This is the first release, and there will be more.
Changes
-Armored Car engines
-Airstrikes
-Gatling Gun
-Miss sounds
-Hit Sounds
-Tracked Vehicle engines
-Truck engines
-Tank Guns
-Mortars
-Heavy Small Arms
-Medium Small Arms
-Light Small arms
-ATGMs
-Auto Cannons
Some notable issues that I think the FCRS team is already tracking
-Artillery audio is not playing correctly. The sound of the guns either isn't playing or are playing after the splash sounds.
-Vehicles will only emit sound on their first turn after being issued an order, so you may see vehicles silently moving across the battlefield if you've given them longer waypoints that require multiple turns to complete.
Due Outs
-I need to update the 'miss' sounds. They are used to depict artillery strikes and the graphic depiction is an artillery strike of 5-10 rounds. I will continue to update this.
-I need to update the airstrike sound. The graphical depiction is two very large explosions and the timing is tricky.
Enjoy
http://www.withresistance.com/FCRS/Mike ... undmod.zip
The theme for this mod is subtle and medium-distant sounding audio. When I play, I feel somewhat distant from the battlefield, maybe at a rear command post or at a high hover over the battlefield and that is the theme that I wanted to convey. Also, I feel that the medium-distant sounding audio is probably the best for battlefield ambiance, rather than up-close overly blaring sounds.
This is the first release, and there will be more.
Changes
-Armored Car engines
-Airstrikes
-Gatling Gun
-Miss sounds
-Hit Sounds
-Tracked Vehicle engines
-Truck engines
-Tank Guns
-Mortars
-Heavy Small Arms
-Medium Small Arms
-Light Small arms
-ATGMs
-Auto Cannons
Some notable issues that I think the FCRS team is already tracking
-Artillery audio is not playing correctly. The sound of the guns either isn't playing or are playing after the splash sounds.
-Vehicles will only emit sound on their first turn after being issued an order, so you may see vehicles silently moving across the battlefield if you've given them longer waypoints that require multiple turns to complete.
Due Outs
-I need to update the 'miss' sounds. They are used to depict artillery strikes and the graphic depiction is an artillery strike of 5-10 rounds. I will continue to update this.
-I need to update the airstrike sound. The graphical depiction is two very large explosions and the timing is tricky.
Enjoy
http://www.withresistance.com/FCRS/Mike ... undmod.zip