Page 1 of 1

Primary Wpn OP Fire

Posted: Wed Sep 13, 2000 7:45 am
by KGzim
Need some answers here.

if the primary weapon(PW)cant fire at a OPfire(OPF) target but the secondary weapon(SW) can, will it engage? I am playing a battle and have some smg infantry and find that they will not engage any OPF target beyond 3 hexs even though they have a Lmg that can. Does it matter what wpn I have in weapon slot one ie Lmg than smg? Will the computer think it has lots of LMG and only 1 smg. Makes it very hard for any smg infantry to return fire if they are not within 3hexs to OPF.

Thanks KGZim

Posted: Wed Sep 13, 2000 5:05 pm
by Paul Vebber
I thought this was fixed, but maybe not - the opfire range is controlled by the weapon in slot one, we had this on the list to fix in the situation you described - it may have not made it...

Are you using opfire confirm? and check the range setting, the default may limit you to the range of teh weapon in slot 1 and you may have to manually raise it.

Posted: Thu Sep 14, 2000 2:01 am
by KGzim
Did some testing came away with mixed results. Secondary weapon will fire if primary is not able to reach. Some units will fire some wont and they all can see the target. Units that move most of the time get pegged with OPFire. Units that fire at you might get some opfire inreturn. Has opfire been coded depending on experience? Seem from my tests better exp more opfire. Also noticed that some units without no supression will not opfire at a unit that shoots at him even though it can see it. Now on the other hand the computer will fire back if it is fired on and has no supression...Hmmmm Overall after doing this test I have a better understand on how opfire works. If I change the primary weapon to a lmg will the computer think it has more than one?

Posted: Thu Sep 14, 2000 2:44 am
by Paul Vebber
Don't put MGs as a squads primary weapon - it will get credit for one LMG and 1 rifle - not number of men x rifles.

Opfire is based on a lot of factors incluing experience, leader infantry rating, suppression, and status (units in defend stance will opfire more)

Thanks for checking that out!