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Soviet Arty Akatsia - harassing fire
Posted: Thu Oct 17, 2013 12:29 pm
by nukkxx5058
Hi, I'm playing "Time to Dance" with the Soviets and my arty akatsya which is positioned far away from the main battle field and ordered harassing fire on some hexes cca 10 km away doesn't want to stay where it is. At each end of turn I see that they plan a hasty move order one hex away from their current position. I have each time to re-issue the harrasing fire order.
Huh ? Why that ? Do I miss something ?
Any idea ?
thx
RE: Soviet Arty Akatsia - harassing fire
Posted: Thu Oct 17, 2013 12:34 pm
by fvianello
They move to avoid counterbattery fire. In modern war, the exact position of a firing artillery can be found in minutes so the standard tactics is Shoot'n'Scoot
RE: Soviet Arty Akatsia - harassing fire
Posted: Thu Oct 17, 2013 12:36 pm
by CapnDarwin
Self-Propelled Arty units will fire missions and then scoot to avoid counter battery fire (basic shoot and scoot procedure). A Time to Dance is a small scenario with limited NATO arty, but other scenarios if you fixed your arty to one spot they would vanish rather quickly.
RE: Soviet Arty Akatsia - harassing fire
Posted: Thu Oct 17, 2013 12:43 pm
by nukkxx5058
OK, makes sense.
Thanks !
RE: Soviet Arty Akatsia - harassing fire
Posted: Fri Oct 18, 2013 12:35 am
by Mad Russian
It keeps your artillery alive so they get to fire more than once. A gamer is not fast enough within the orders cycle to give them Scoot orders after they fire. So, we did it for you! [&o]
Good Hunting.
MR
RE: Soviet Arty Akatsia - harassing fire
Posted: Fri Oct 18, 2013 1:59 am
by nukkxx5058
After auto-hasty moving, will the unit resume the initial harassing fire order alone or will it adopt a screen posture ?
RE: Soviet Arty Akatsia - harassing fire
Posted: Fri Oct 18, 2013 8:47 am
by CapnDarwin
After moving they will go to the On Call state. From there the FSCC or player can issue new fire mission orders.
RE: Soviet Arty Akatsia - harassing fire
Posted: Fri Oct 18, 2013 10:46 am
by TheWombat_matrixforum
I really love this feature--it's a great design touch. It nicely balances the control over arty strikes the player has with the realities of having to keep the arty actually alive, and it's pretty seamless. Generally, most of the SOP-style behaviors of the units when they're behaving autonomously is very well handled in this game, which is a tribute to the thought that went into it I think.
RE: Soviet Arty Akatsia - harassing fire
Posted: Fri Oct 18, 2013 11:08 am
by loki100
I'd agree, I've slowly learnt to trust the AI to pick my artillery fire missions rather than rely on chosen barrage options. There are times when you need that - say prior to a direct assault but especially in the more fluid battles, on-call is a great option to pick
RE: Soviet Arty Akatsia - harassing fire
Posted: Fri Oct 18, 2013 12:37 pm
by cbelva
It took me awhile too, but I have learned to trust the AI and normally play with FSCC option on and have found that it done a fairly adequate job. It will chase hq's faster and more actually than I can. I have also found that it will drop arty where I need it before I would get a chance to target it myself. Of course, in my orders phase I will assign specific targets that I want.