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[FIXED B464] Possible Tomahawk Bugs

Posted: Fri Oct 18, 2013 11:53 pm
by CapnDarwin
I may have missed this in other posts, but playing the 1.01 sub tutorial I launched two missiles at the target on the island. First one hit and killed the target and the second missile continues to fly. I grab the waypoint and drive it around a bit. I then decide to change its speed. All the way down to 20 odd knots. This would appear to be a bug. I should not be able to set that speed for starters and even if I had the ability to communicate (next issue) there should a stall speed or min limit to stay in the air. Being a tomahawk is does have a turbofan engine that could be thrust controlled. A solid rocket motor should never have a throttle setting. This brings me to a second issue. This missile was launched from my submerged sub, but it showed a datalink to the sub. I would have expect no link in a submerged condition. Theoretically possible at periscope based on range and coms type.

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I love the game so far and know the team is busy working the issues in this complex monster of a sim. I just wanted to pass along a couple observations.

Keep up the great work! Now I just need more free time to dig into this excellent game.

Thanks!

RE: Possible Tomahawk Bugs

Posted: Wed Nov 20, 2013 7:43 am
by Dimitris
Thanks Jim! Finally nailed this one in Build 464.

Command is the only thing keeping us from hammering at RS 24/7 [:D]