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Shoot & Scoot and water obstacles

Posted: Sat Oct 19, 2013 12:48 pm
by apd1004
Wouldn't really call it a bug, but I'm thinking it is still something that you might want to take a look at.

Artillery unit shoots & scoots, but the adjacent hex it wanted to go to was on the other side of a stream. The unit decided to go there anyway, which meant it took a trip of several kilometers over the nearest bridge just to get to an adjacent hex. It was out of action for the length of time it took to make the trip because it was moving. Not only that, now it is on the side of the stream that I don't want it to be on.



Image

RE: Shoot & Scoot and water obstacles

Posted: Sat Oct 19, 2013 1:44 pm
by CapnDarwin
We will look at it. Thanks for the info and picture.