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Unidentified vessels ID given away in the log.
Posted: Mon Oct 21, 2013 6:30 pm
by zacklaws
Never noticed this before, but whilst firing on a hostile vessel that has not been identified as to the type etc, it is given away in the log file as to what you are firing at, or am I missing something.
RE: Unidentified vessels ID given away in the log.
Posted: Mon Oct 21, 2013 6:34 pm
by Dimitris
Throughout the game's development we've been repeatedly faced with the choice of whether to provide something (an option, an ability, a look under the hood, anything) to the player and trust him to not use it as a cheat, or hold it back because most players can't help themselves.
Being the optimists that we are, we trust the player.
RE: Unidentified vessels ID given away in the log.
Posted: Mon Oct 21, 2013 6:57 pm
by MaB1708
Is it not a risk to take some fun away while a player who is unwilling to cheat tries to erase all his tactical thoughts from his mind that the message log has already inserted in his brain?
I shoot an unidentified but hostile contact, of course I also check the message log, part of my duties as commander, and I see "Oh! A SKR-something-frigate!". A millisecond later I am trying to forget that information because I know its only there because of a design decision and I try hard NOT to think about what that info about type of vessel means for my operation. Impossible!
Why not stick with the temporary nominator, in OPs example "FF#13". I might not see all implications of my idea, anyway...

RE: Unidentified vessels ID given away in the log.
Posted: Mon Oct 21, 2013 7:00 pm
by Dimitris
Go to the message log preferences and have the weapon endgame message type not appear on the message log. Problem solved.
RE: Unidentified vessels ID given away in the log.
Posted: Mon Oct 21, 2013 7:55 pm
by ExMachina
Go to the message log preferences and have the weapon endgame message type not appear on the message log. Problem solved.
I think MartinB makes a very good point and it would be nice (maybe in the distant, distant future of CMANO) if a player could observe the outcome of an endgame calculation without getting TMI.
Any design philosophy predicated on "trusting" the player will go out the window if/when multiplayer is ever implemented [:D].
RE: Unidentified vessels ID given away in the log.
Posted: Tue Oct 22, 2013 3:22 am
by Dimitris
TMI = ?
RE: Unidentified vessels ID given away in the log.
Posted: Tue Oct 22, 2013 3:51 am
by navwarcol
TMI= Too much information.
RE: Unidentified vessels ID given away in the log.
Posted: Tue Oct 22, 2013 3:52 am
by navwarcol
That said I cast my vote to trusting the player... and if you cannot trust those you play against, perhaps you should not play against them.
RE: Unidentified vessels ID given away in the log.
Posted: Tue Oct 22, 2013 10:13 am
by zacklaws
Today I turned off the Weapon endgame messages in the log preferences, I was suprised to see that they were still being displayed. Even double checked to confirm I'd turned them off.
I know in the past it has worked, unless its a bug in the new upgrade as that is the only alteration that I have made. I'll check later.