Any plans for Naval Combat Improvements for the Babes?
Posted: Mon Oct 21, 2013 7:50 pm
Hi Babesmensch! Seeing as much has been done to the air model I was wondering if there are any plans to alter the naval models, aside from the much improved ASW, capacities and some UI tweaks like patrol zones?
As the Griper from WITP dev days I've always hoped for a better combat model than the 18th century line of battle whitewash we currently have that has BBs inevitably slugging it out at 2000 yards regardless of radar, screening ships, daylight etc. Like a bad Kung Fu movie[:D] Unfortunately the big kahunas nixed any real improvements proposed due to financial restrictions, deadlines what have you. But as much has been improved with AE I was just wondering perhaps now something could be done considering the overwhelming naval aspects.
I've always thought ship crews should be modelled as squads are in LCUs instead of having ships merely being inanimate devices devoid of crews aside from some crew exp rating. Would definitely increase ship VPs amog other impacts.
As the Griper from WITP dev days I've always hoped for a better combat model than the 18th century line of battle whitewash we currently have that has BBs inevitably slugging it out at 2000 yards regardless of radar, screening ships, daylight etc. Like a bad Kung Fu movie[:D] Unfortunately the big kahunas nixed any real improvements proposed due to financial restrictions, deadlines what have you. But as much has been improved with AE I was just wondering perhaps now something could be done considering the overwhelming naval aspects.
I've always thought ship crews should be modelled as squads are in LCUs instead of having ships merely being inanimate devices devoid of crews aside from some crew exp rating. Would definitely increase ship VPs amog other impacts.