F16 Little Buddy?
Posted: Wed Oct 23, 2013 3:04 pm
G'day!
I have noticed that in Lightning Strike, my F16s appear to have infinite Little Buddies (ALE-50).
the DB lists them as having 4 of the decoys, and I had thought they only had 2, although I could be mistaken on that.
what I am NOT mistaken about is that they should be deducted when used to spoof a missile - and at present, they are not.
Decoy (AN/ALE-50; Tech: Late 1990s) is attempting to seduce sensor: Active Radar Seeker (Tech: Late 1990s)(Guiding weapon: PL-12 #1281). Final probability: 35%. Die Roll: 9 - SUCCESS
shows up in the message log, but afterwards the F-16 still has the same number of ALE-50 "ammo" loaded in the weapons screen. all of the ones I have checked always seem to show 3/4 decoys available...
I have noticed that in Lightning Strike, my F16s appear to have infinite Little Buddies (ALE-50).
the DB lists them as having 4 of the decoys, and I had thought they only had 2, although I could be mistaken on that.
what I am NOT mistaken about is that they should be deducted when used to spoof a missile - and at present, they are not.
Decoy (AN/ALE-50; Tech: Late 1990s) is attempting to seduce sensor: Active Radar Seeker (Tech: Late 1990s)(Guiding weapon: PL-12 #1281). Final probability: 35%. Die Roll: 9 - SUCCESS
shows up in the message log, but afterwards the F-16 still has the same number of ALE-50 "ammo" loaded in the weapons screen. all of the ones I have checked always seem to show 3/4 decoys available...