Page 1 of 1

Campaign Game -- Arty special munitions

Posted: Sat Oct 26, 2013 2:37 am
by TigerTC
Playing the HOW campaign. During the first battle, my arty fired off all of their specialty ammo -- FASCAM and ICMs. It was awesome.

But now I'm on the fourth scenario and they're still zeroed on those types of ammo.

Is this intentional or a bug? If intentional, I'll be a little more picky when I fire off all that good stuff!

RE: Campaign Game -- Arty special munitions

Posted: Sat Oct 26, 2013 10:01 am
by cbelva
That may be a bug. I would think it would have gotten a fresh reload in each scenario. Let me look into that.

RE: Campaign Game -- Arty special munitions

Posted: Sat Oct 26, 2013 11:00 am
by CapnDarwin
Sounds like a bug to me as well. We already have a couple of enhancements on the features list in this area of ammo loads and special rounds, but this is a "depot" level issue that needs addressing.

Moving to Tech Support. Thanks!

RE: Campaign Game -- Arty special munitions

Posted: Sun Oct 27, 2013 1:45 am
by TigerTC
Thanks. I'll just blame it (this campaign) on the friction of war. Clausewitz and all...

RE: Campaign Game -- Arty special munitions

Posted: Sun Oct 27, 2013 2:17 pm
by Ron
Yes I can confirm the same thing, after the first battle in the US campaign smoke and minelet ammo did not get replenished.

RE: Campaign Game -- Arty special munitions

Posted: Sun Oct 27, 2013 3:00 pm
by Radagy
Mhh.. I will wait for a patch before stepping to the second scenario of the campaign.

RE: Campaign Game -- Arty special munitions

Posted: Sun Oct 27, 2013 3:04 pm
by cbelva
I was able to confirm this and bumped it up to Rob to look at and hopefully find a fix for.

RE: Campaign Game -- Arty special munitions

Posted: Sun Oct 27, 2013 5:31 pm
by TigerTC
ORIGINAL: Radagy

Mhh.. I will wait for a patch before stepping to the second scenario of the campaign.

Don't let it keep you away from the campaign. Just adapt and overcome! War ain't fair! :)