Trained Monkeys_101 Scenario School
Posted: Sun Oct 27, 2013 4:59 am
During the last computer wargame project I was involved with, I was included on the team to help do the scenarios. During the project it was said by one of the other members that even a trained monkey can make a scenario.
I agree with him. Anybody can, and often will/does, make a scenario. You and I both can.
So, then, what's the big deal?
Is that what you want? Did you start off wanting to create a scenario? Or did you start off with this tremendous idea for a scenario that you just had to create?!?
Because he's right. Even a trained monkey can create a scenario. Just not a good one, that someone else will think was worth their time to play.
I have a simple rule of thumb, when I'm done with the scenario, am I impressed with it?
If I'm not, neither will anyone else be. If, after I have played it, fine tuned it, got it where I think I want it, if I play it and it does what I started off to do with it, I share it with you.
Will it be the 'Greatest Scenario Ever Designed'? I don't know. It doesn't matter. I LIKE IT. That's what matters. Because, it will always have my name on it and I'll be proud that it does.
I was challenged by a member of my HSG design team, to see if I could make a one turn scenario for Combat Mission. They actually thought I could anything. It ended up that I could not. But I did create one that was only 4 turns long. I called it "A Real Challenge" because that's how it got it's life.
http://the-scenario-depot.com/scenario_ ... datarq=527
It ended up getting some very good reviews.
"Possibly the best scenario I have ever seen!! As close as I've ever experienced in a CM battle to FLAWLESS. I truly enjoyed having my butt kicked and I can't stop going back for more. Short battle lovers may find themselves re-playing this one obsessively. MR deserves a lifetime achievement award for this masterpiece. Proves to me that great designs don't have to include all the bells and whistles." (You can see the reviews at the bottom of the page if you are interested. Bottom left - Number of ratings: 4 Link will take you to them.) It's not my favorite scenario that I have done, but I did like it and so did others.
All because, when I was done creating that scenario I thought it was good enough to share with others.
The reason I'm offering to start the scenario design school, is because, you can do this. You can do this, either in the fashion of a trained monkey, or you can do this in A Real Challenge sort of way. To the point, when you are through, you have people that look for the work you created to play first.
If you want to learn how to create works that rock people's computer screens we can start with the school. I like to create scenarios so intense they threaten to crack their monitors. There are a few of those in this release. I hope you enjoy them.[;)]
The choice is yours. Let me know if we need to start to work showing you how to create the kinds of scenarios you will be proud to put your name on.
Good Hunting.
MR
I agree with him. Anybody can, and often will/does, make a scenario. You and I both can.
So, then, what's the big deal?
Is that what you want? Did you start off wanting to create a scenario? Or did you start off with this tremendous idea for a scenario that you just had to create?!?
Because he's right. Even a trained monkey can create a scenario. Just not a good one, that someone else will think was worth their time to play.
I have a simple rule of thumb, when I'm done with the scenario, am I impressed with it?
If I'm not, neither will anyone else be. If, after I have played it, fine tuned it, got it where I think I want it, if I play it and it does what I started off to do with it, I share it with you.
Will it be the 'Greatest Scenario Ever Designed'? I don't know. It doesn't matter. I LIKE IT. That's what matters. Because, it will always have my name on it and I'll be proud that it does.
I was challenged by a member of my HSG design team, to see if I could make a one turn scenario for Combat Mission. They actually thought I could anything. It ended up that I could not. But I did create one that was only 4 turns long. I called it "A Real Challenge" because that's how it got it's life.
http://the-scenario-depot.com/scenario_ ... datarq=527
It ended up getting some very good reviews.
"Possibly the best scenario I have ever seen!! As close as I've ever experienced in a CM battle to FLAWLESS. I truly enjoyed having my butt kicked and I can't stop going back for more. Short battle lovers may find themselves re-playing this one obsessively. MR deserves a lifetime achievement award for this masterpiece. Proves to me that great designs don't have to include all the bells and whistles." (You can see the reviews at the bottom of the page if you are interested. Bottom left - Number of ratings: 4 Link will take you to them.) It's not my favorite scenario that I have done, but I did like it and so did others.
All because, when I was done creating that scenario I thought it was good enough to share with others.
The reason I'm offering to start the scenario design school, is because, you can do this. You can do this, either in the fashion of a trained monkey, or you can do this in A Real Challenge sort of way. To the point, when you are through, you have people that look for the work you created to play first.
If you want to learn how to create works that rock people's computer screens we can start with the school. I like to create scenarios so intense they threaten to crack their monitors. There are a few of those in this release. I hope you enjoy them.[;)]
The choice is yours. Let me know if we need to start to work showing you how to create the kinds of scenarios you will be proud to put your name on.
Good Hunting.
MR
