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New Scenario: War Of The Tiny Islands 01 - The First Incident 1950

Posted: Tue Oct 29, 2013 3:46 am
by Temple
Wow, this has taken a LOT more time than I thought it would.

This is my first "Ready For Prime Time" scenario. It's a bit... different than what some folks have been posting. It's a fairly simple scenario from the gameplay point of view, but has lots and lots of documentation, messages, background and a few other bells and whistles. It's got a lot more story telling to it. Some folks might like it, for others, it might not be their cup of tea. Here's a bit from the Scenario Description:
During October of 1950, talks between the governments of the Peoples Republic of Palmyra Atoll (PRPA) and the Kingdom of Jarvis Island (KJI) were underway to defuse the increasing tense relations between the two tiny island nations. However, outside influences were pressuring both sides to not accept any compromises, leading to a deadly game of brinkmanship. While no fighting had yet occurred, both sides were arming and any mistake might trigger a deadly war.
I intend this to be the first of several scenarios based upon the mythical War Of The Tiny Islands, which apparently is still ongoing, at least in my imagination.

The download includes several files, as explained in the Read Me First file, which you should of course read first [:)].

Also available are two custom overlays for the two tiny islands in question. The overlays are in a zip here. The download is from Dropbox and is about 30 MB.

As I said, this scenario might not be for everyone, but I like it [;)]

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Tue Oct 29, 2013 5:04 am
by MR_BURNS2
Fair enough.[:)]

If you like WW2 Piston engines you should do one about the Football War

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Tue Oct 29, 2013 5:55 am
by Jorm
perhaps ive done something wrong but there are no sides or options to chose a side when i try to load the scenario

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Tue Oct 29, 2013 2:55 pm
by Temple
ORIGINAL: Jorm

perhaps ive done something wrong but there are no sides or options to chose a side when i try to load the scenario

You can only play it from one side, so there is no option to select the other side.

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Wed Oct 30, 2013 1:06 am
by mikmykWS
Well done. Nice little scenario. Looking forward to future chapters.

M

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Wed Oct 30, 2013 2:44 am
by Temple
ORIGINAL: mikmyk

Well done. Nice little scenario. Looking forward to future chapters.

M

Thanks, I actually rather enjoyed making it.

What I'm trying to do in the WOTTI scenarios is focus less on banging hardware together and more on providing a story and giving the player more choices on how to proceed. Part of that is to start the scenario with the player committed to as few per-determined courses of action as the game engine will allow. That's the reason in WOTTI-01 the player is given a no specific direction as to what to do with his forces (aircraft in this case), only given the situation and the consequences of failure.

This is also why I chose to go the route of providing the "WOTTI-01 Read Me AFTER Playing" document. To me there is more immersion in the scenario since you are playing an actual character (in this case "Comrade General Suila"). What happens to your character is partly based on what you do, and partly on things out of your own control, in this case, what the KJI attacker plans to do. It's like real life in that respect; no commander in RL went into a battle figuring that he could try one strategy and if that flopped he'd replay it and try another.

Another thought in my mind is that once a player plays any scenario in CMANO the first time, he or she will have a real good idea of what's going to happen on any subsequent play-through. Certainly a scenario can be designed, again within the limits of the game engine, to provide some degree of re-playability, but often this hamstrings the designer by forcing him to accommodate all the possibility actions the player might take. I chose instead to not have that flexibility, at least not in this first scenario. The player is free to retry the scenario and apply different approaches, just for fun; however his character's fate was theoretically established on the first play through. If I had thought of it, I would have asked in the first post for any one who plays the scenario to post their outcome, just for my interest. Maybe I'll do that in the second one.

My intent on the War Of The Tiny Islands set of scenarios is that they will not necessarily represent any chronological order, nor will they necessarily build upon possible results from a previous scenario. I intend to jump around temporally as my imagination takes me. I'm not sure where (or should I say when) the second scenario will take place, nor will the situation represent an escalation of the first incident, or even acknowledge that the first incident even took place.

As I said, I'm having a lot of fun doing this [:D]

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Wed Oct 30, 2013 7:14 am
by Jorm
ok thanks for the tip

hmmmmm ive re-downloaded it, still no joy

there are no units that appear at all. there is nothing in he order of battle when i start the scenario

for me the scenario doesnt seem to load correctly, ive re-downloaded it three times now :-((

when the game starts for me it starts mid atlantic and when i star the game nothing happens.. oh well bugger as it looked rather interesting



RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Wed Oct 30, 2013 7:48 am
by Tomcat84
Hmmm, it seems to work ok here. Jorm have you tried going to the game -> order of battle window and seeing if there is any units listed in there?

If so click on em and see if it takes you to any units? Also have you tried manually moving the view to mid pacific?

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Wed Oct 30, 2013 7:53 am
by Jorm
hey tomcat64,

yeah ive given both those ideas ago,

im sure it something dumb ive done, but all other scenarios work correclty for me..

thanks for the advice :-)

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Wed Oct 30, 2013 10:06 am
by Tomcat84
I saw in another thread that you are running build 442. That might be the cause of the issue as I am pretty sure this scenario uses a new database version that probably did not exist yet in build 442. Build 451 is currently available for public beta testing already. See: tm.asp?m=3447889

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Wed Oct 30, 2013 11:19 am
by Temple
Yes this uses the latest database. I guess we should make that a feature request for the game engine, that if the player does not have the database file required by the scenario, there should be some kind of message or warning.

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Wed Oct 30, 2013 7:34 pm
by Jorm
Gentlemen, outstanding, ill down load the new database

thanks for the advice
[:D]

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Wed Oct 30, 2013 10:43 pm
by Rosseau
Thanks for the effort, Temple. These scenarios really help the less experienced user get more from the game. With this and FPRS, Matrix has gotta be riding really high right now.

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Thu Oct 31, 2013 12:10 am
by Temple
ORIGINAL: rosseau

Thanks for the effort, Temple. These scenarios really help the less experienced user get more from the game.
That's one of the things I'm aiming for. I like the idea of a mini-scenario that allows a player to explore a small portion of the whole CMANO experience. The backstory and narrative (I'm hoping) make it entertaining as well.

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Sat Nov 02, 2013 2:12 am
by ljdramone
Just played it, and got the medal from Peerless Leader Pra (or the promise of a medal anyway.) All glory to the Peerless Leader! Under his benevolent gaze we march together toward the Red Dawn of Victory over the running dogs of Jarvis Island and their fascist insect Yankee patrons!

Liked the commentary and backstory, and it's a good introduction to simple air operations.

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Sat Nov 02, 2013 11:27 pm
by Temple
ORIGINAL: ljdramone

Just played it, and got the medal from Peerless Leader Pra (or the promise of a medal anyway.) All glory to the Peerless Leader! Under his benevolent gaze we march together toward the Red Dawn of Victory over the running dogs of Jarvis Island and their fascist insect Yankee patrons!
[:D][:D][:D][:D]

Glad you liked it. I'm currently working on the second scenario, this one set in 1960. Comrade General will be facing a different challenge![:)]

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Wed Dec 11, 2013 6:37 am
by Bazza042
Temple,

Many thanks for these scenarios - I really enjoy the narrative and am working through the second as I write this.

I hope there will be more in the series although I appreciate the time that it must take you to create both the scenarios and the back story.

I also found the overlays excellent.

I would hope, indeed expect, that it will join the Community Scenario 'collection' so that others may also appreciate it.

Many thanks.

RE: New Scenario: War Of The Tiny Islands 01 - The First Incident

Posted: Wed Feb 12, 2014 11:05 am
by Dimitris
bump