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Personnel

Posted: Wed Oct 30, 2013 6:18 am
by Blind Sniper
Can I fire my scientists, engineers and so on?

RE: Personnel

Posted: Wed Oct 30, 2013 7:19 am
by IainMcNeil
Not yet but you will be able to! Check the details of the Early Access Program for a list of what is in and planned.

http://www.slitherine.com/BA_SPM_EarlyAccess

RE: Personnel

Posted: Wed Oct 30, 2013 8:17 am
by wolf14455
I read that and was curious about it was both fire and retire. Hows that making difference in game terms?

RE: Personnel

Posted: Wed Oct 30, 2013 8:27 am
by IainMcNeil
Retire will happen when they reach a certain age and will be something you cant control. Fire will be when you don't want them any more or need to reduce costs. There may be morale effects on your workforce for firing staff which effects your ability to recruit quality new candidates. That's all TBD.

RE: Personnel

Posted: Wed Oct 30, 2013 8:29 am
by wolf14455
Sounds good. More debt, I like.

RE: Personnel

Posted: Wed Oct 30, 2013 9:58 am
by Blind Sniper
Thanks, I'd like to choice how to spend my budget, sorry taxpayers money. [:D]

RE: Personnel

Posted: Wed Oct 30, 2013 10:25 am
by Blind Sniper
Other question:

all scientist, controllers, etc have five skills (Rockets, Space Probes and so on), but what the icons under the age stand for?

My guess
Dollar: salary per turn
Star: advanced training
Bulb: ability to learn

RE: Personnel

Posted: Wed Oct 30, 2013 11:24 am
by IainMcNeil
Your guesses are good :)

RE: Personnel

Posted: Wed Oct 30, 2013 12:59 pm
by histgamer
ORIGINAL: Iain McNeil

Retire will happen when they reach a certain age and will be something you cant control. Fire will be when you don't want them any more or need to reduce costs. There may be morale effects on your workforce for firing staff which effects your ability to recruit quality new candidates. That's all TBD.

I hope it's not a fixed age. It would be nice if there was some variance.

RE: Personnel

Posted: Wed Oct 30, 2013 1:23 pm
by IainMcNeil
There will probably be a max but the closer to the max you get the more likely they are to retire. It might also feed in to morale so the higher your staff morale the less likely they are to retire.

We'll need to have different age criteria for different jobs. Obviously astronauts will retire younger. Then Flight controllers and probably SET are able to carry on the longest.

RE: Personnel

Posted: Wed Oct 30, 2013 1:26 pm
by histgamer
Alright thanks Iain. Also maybe I am missing this but are real astronauts and scientists going to be included in the final release? I know you can get yourself included but it would be cool if since the game has a global agency if there were real American and Russian astronauts to choose from.

It would be really cool if Gagarin and Buzz were on the same mission for example.

RE: Personnel

Posted: Wed Oct 30, 2013 2:12 pm
by IainMcNeil
It's not something we had considered - Buzz is in as an adviser. There could be issues with using the name of other astronauts. Id have to check.

RE: Personnel

Posted: Wed Oct 30, 2013 3:40 pm
by histgamer
I didn't think of that. If that's the case I understand I just assumed since BARIS did it the names fell into the public domain or something since the Astronaughts worked for the US Government and photos and things produced by the Government were public domain I thought maybe names of astronaughts would fall under the same catagory but then again I am not a lawyer.
ORIGINAL: Iain McNeil

It's not something we had considered - Buzz is in as an adviser. There could be issues with using the name of other astronauts. Id have to check.

RE: Personnel

Posted: Wed Oct 30, 2013 8:44 pm
by histgamer
If a mission fails do you run the risk of casualties to you're crew depending on the type of failure?

RE: Personnel

Posted: Wed Oct 30, 2013 9:45 pm
by tgb
Eventually, but not in the current build