Does anybody else feel like their commands don't always "take" ?
Posted: Sat Nov 02, 2013 12:12 am
A general question but one I'm prepared to ask becasue I no longer think I'm going crazy [:'(] [:D]
Every once and a while I feel certain that I pressed the relevant key or issued a particular status change but then when I go back to check, nothing changed.
I notice this most often with altitude/throttle control, usually when trying to switch "Manual" back to "Auto" only to have my selection inexplicably ignored and having to do it again. I also think I notice weird key-ing issues when toggling between group and unit view, and when setting courses (trying to clear a course or get "the finger" to appear/disappear)--both times it seems like the only reliable way to interact with either of these features is to click off the unit and then re-select the unit (even though it was already selected)
So, that's the issue I suppose: sometimes it seems as though a unit looks like it is selected but the game engine acts as if no unit is selected.
This behavior doesn't seem to be scenario specific and I'm not sure what actions precede it to make it noticeable....it's not paralyzing game play but it makes the UI feel more clunky than it probalby needs too...has anyone else noticed this (or noticed a pattern to weird behavior)?
Thanks
Every once and a while I feel certain that I pressed the relevant key or issued a particular status change but then when I go back to check, nothing changed.
I notice this most often with altitude/throttle control, usually when trying to switch "Manual" back to "Auto" only to have my selection inexplicably ignored and having to do it again. I also think I notice weird key-ing issues when toggling between group and unit view, and when setting courses (trying to clear a course or get "the finger" to appear/disappear)--both times it seems like the only reliable way to interact with either of these features is to click off the unit and then re-select the unit (even though it was already selected)
So, that's the issue I suppose: sometimes it seems as though a unit looks like it is selected but the game engine acts as if no unit is selected.
This behavior doesn't seem to be scenario specific and I'm not sure what actions precede it to make it noticeable....it's not paralyzing game play but it makes the UI feel more clunky than it probalby needs too...has anyone else noticed this (or noticed a pattern to weird behavior)?
Thanks