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[Resolved]Trouble with "Unit is auto-detectable" check box
Posted: Sun Nov 03, 2013 9:21 pm
by slmalloy
I'm playing around with designing a Cuban missile crisis scenario in build 451 and am having some trouble with the "unit is auto-detectable" check box. It works fine when I place units individually, but when I import facilities from a file, it doesn't seem to work at all. I'd like to make some Cuban fixed facilities auto-detectable while others have to be manually spotted but when I try to check the box, nothing seems to happen. Is this some quirk of the editor I don't understand or a bug of some sort?
RE: Trouble with "Unit is auto-detectable" check box
Posted: Thu Jan 09, 2014 4:47 pm
by Dimitris
Hello,
Can you please explain your UI actions in greater detail? A step-by-step would be great. Thanks!
RE: Trouble with "Unit is auto-detectable" check box
Posted: Thu Jan 09, 2014 6:48 pm
by navwarcol
I think that I have seen this before, and it actually was because bases are ?always? auto-detectable, so to make a part of it require the player to detect it, you must separate that part from the base. (Correct me if that is wrong, D )
RE: Trouble with "Unit is auto-detectable" check box
Posted: Sat Jan 11, 2014 11:28 am
by mikmykWS
Added to our list of things to look at. Thanks!
Mike
RE: Trouble with "Unit is auto-detectable" check box
Posted: Sat Jun 10, 2017 11:04 am
by mikmykWS
Doing some cleanup today and this issue seems resolved. Please let us know if it is not.
Mike