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Back on Deck

Posted: Tue Nov 05, 2013 8:50 pm
by Arjuna
Hi all,

Just to let you all know that I'm back now working on the code. Thank you all for your patience while I've been recovering. My right hand on which I had two operations is getting better. I still have some numbness in two fingers but the surgeon tells me that will hopefully go away over time. So my fingers are crossed. Please excuse the bad pun.[:)]

Yesterday I spent working up a new bug tracker database using Debuggle. So far it's great. With the help of the Panther Dev Team I now have a list of things to do for a new patch. Basically these fall into three areas - combat (in particular anti-armour fire), supply (for the longer airborne scenarios), HQs leading the charge.

I have made some changes to the fire routines but need to analyse some more before signing off on these.

We've identified what needs to be done to fix the supply issue but this only impacts significantly on the longer airborne scenarios. I don't see any problems with this.

I now know why and when the HQs lead the charge. This can occur when an attack order is given with an objective a long way from the current location of the force. I discovered this as I was preparing a demo scenario for a NATO modelling and sim workshop that gave a presentation to a couple of weeks back. I was using a proof of concept scenario developed by the boys at the US Command and General Staff College. It had a huge map and I gave an attack over a 15kms distance from the force. Sure enough every time the subordinate HQs charged off to their reserve locs for their subAttacks.

I am going to have to add a test for this and where this is the case add an extra Move task to an assembly area behind the desired FUP. Then the whole force will move to that assembly area together and from there the assault troops will move to their nearby FUP and the HQ to its nearby reserve loc. This is going to require a fair bit of mods to the Attack code but it should fix the problem.

In the meantime I recommend that you do a Move manually yourself and then issue a subsequent Attack order where the distance from the force to the desired FUP is more than say 2-3kms.

I'm not sure how long these should take but I'll let you know how things progress.

RE: Back on Deck

Posted: Tue Nov 05, 2013 9:11 pm
by Arjuna
Adding another issue - ie Delay between Move and Defend as mentioned in this thread:
tm.asp?m=3368151

RE: Back on Deck

Posted: Tue Nov 05, 2013 10:58 pm
by Deathtreader

Welcome back!!

Good to see you back on the horse!

Rob.

RE: Back on Deck

Posted: Wed Nov 06, 2013 12:19 am
by Arjuna
Thanks Rob. Note that I didn't say 'back in the saddle'. It's definitely a nautical theme this week and no riposte about me being 'all at sea'. [;)]

RE: Back on Deck

Posted: Wed Nov 06, 2013 1:24 am
by Ranger33
Good to hear! I finally took the plunge with this sale (BftB and HttR) after being on the fence for a long, long time. Really enjoying it so far and looking forward to everything to come!

RE: Back on Deck

Posted: Wed Nov 06, 2013 3:49 am
by Remmes
Good to see you back Arjuna!

RE: Back on Deck

Posted: Wed Nov 06, 2013 5:28 am
by Missouri_Rebel
ORIGINAL: Ranger33

Good to hear! I finally took the plunge with this sale (BftB and HttR) after being on the fence for a long, long time. Really enjoying it so far and looking forward to everything to come!

+1

RE: Back on Deck

Posted: Wed Nov 06, 2013 7:51 am
by captskillet
good to see you back Dave, was it carpal tunnel syndrome? Hows your daughter doing? Looking forward to patch and the COTA Med pack scenarios!

RE: Back on Deck

Posted: Wed Nov 06, 2013 9:00 am
by jimcarravall
ORIGINAL: Arjuna

Hi all,

Just to let you all know that I'm back now working on the code. Thank you all for your patience while I've been recovering. My right hand on which I had two operations is getting better. I still have some numbness in two fingers but the surgeon tells me that will hopefully go away over time. So my fingers are crossed. Please excuse the bad pun.[:)]

If it's the numb fingers crossing, you're further along than you thought [:D]

Glad to see you back.

RE: Back on Deck

Posted: Wed Nov 06, 2013 9:14 am
by Arjuna
ORIGINAL: jimcarravallah

ORIGINAL: Arjuna

Hi all,

Just to let you all know that I'm back now working on the code. Thank you all for your patience while I've been recovering. My right hand on which I had two operations is getting better. I still have some numbness in two fingers but the surgeon tells me that will hopefully go away over time. So my fingers are crossed. Please excuse the bad pun.[:)]

If it's the numb fingers crossing, you're further along than you thought [:D]

Glad to see you back.
[:D]

RE: Back on Deck

Posted: Wed Nov 06, 2013 9:18 am
by Arjuna
ORIGINAL: captskillet

good to see you back Dave, was it carpal tunnel syndrome? Hows your daughter doing? Looking forward to patch and the COTA Med pack scenarios!
First op was for Dupuytrens, second for carpel tunnel. My daughter's back home now and yes I'm looking forward to getting the patch out too.

RE: Back on Deck

Posted: Wed Nov 06, 2013 9:55 am
by jimcarravall
ORIGINAL: Arjuna

ORIGINAL: captskillet

good to see you back Dave, was it carpal tunnel syndrome? Hows your daughter doing? Looking forward to patch and the COTA Med pack scenarios!
First op was for Dupuytrens, second for carpel tunnel. My daughter's back home now and yes I'm looking forward to getting the patch out too.
Good to hear about your daughter.

RE: Back on Deck

Posted: Wed Nov 06, 2013 10:25 am
by wodin
Welcome back Dave, you've been missed round these parts:) Good news your on the recovery and your Daughter is on the mend to.

RE: Back on Deck

Posted: Wed Nov 06, 2013 10:48 am
by Phoenix100
All great news. Definitely welcome back!!

RE: Back on Deck

Posted: Wed Nov 06, 2013 2:14 pm
by garymiboy
Welcome back Dave. speedy recovery we all hope[:)]

RE: Back on Deck

Posted: Wed Nov 06, 2013 5:17 pm
by kipanderson
Hi,

Yes... it is great to have Dave back up and running again. Well typing anyway..[;)]

Am a huge fan of this engine of very long standing as are others here and look forward to what is coming our way... and lacking all imagination.... I do mean the move to the Eastern Front... [:D]

Great stuff,
All the best,
Kip.


RE: Back on Deck

Posted: Wed Nov 06, 2013 8:09 pm
by wdkruger
Great to have you back.

RE: Back on Deck

Posted: Wed Nov 06, 2013 8:56 pm
by GBS
We all wish the best for you and your family. +1

RE: Back on Deck

Posted: Wed Nov 06, 2013 10:52 pm
by Deathtreader

Hi Dave,

There's been a lot of support throughout several threads of adding a "no supply" option in addition to the existing min, normal, and max options.

How do you feel about that??

If you're ok with it -- is it something simple enough to include with the next patch?? [8D]

Rob.

RE: Back on Deck

Posted: Wed Nov 06, 2013 11:00 pm
by Arjuna
Rob,

Are you talking about adding another option to an Order are you?