[ADDED B483] SUGGESTION for Next Build - Unit vs. Side Range Circles
Posted: Thu Nov 07, 2013 1:12 am
Something I think would be very helpful is a toggle switch or menu selection where you can indicate you only want to see the selected unit (unit view) or group (group view) range symbols for weapons or sensors. Right now, if you have ranges showing for weapons or sensors, you see everything for the side. In some cases, I only want to know what particular unit's range capabilities are.
For example, I have a scenario with a number of units and groups all near each other. When I select Weapons Ranges showing in the Map Settings menu, I can see that my side has the capability of a long-range 1600 nm strike. The challenge is to determine what one unit actually has that capability and to assign the long-range strike mission to that unit, since I cannot decipher that easily since currently the range symbols are "all, merged, or nothing."
Similar to how you can have "all, selected, or none" as options under the Map Settings for vectors, datalinks, etc. it would be helpful to have the ability to have an "entire side, selected group, selected unit" for ranges as well.
In many cases, you need to just focus on a specific unit or group, so eliminating all the clutter periodically would be helpful.
Any thoughts?
Thanks,
BKL
P.S. - the game is awesome
For example, I have a scenario with a number of units and groups all near each other. When I select Weapons Ranges showing in the Map Settings menu, I can see that my side has the capability of a long-range 1600 nm strike. The challenge is to determine what one unit actually has that capability and to assign the long-range strike mission to that unit, since I cannot decipher that easily since currently the range symbols are "all, merged, or nothing."
Similar to how you can have "all, selected, or none" as options under the Map Settings for vectors, datalinks, etc. it would be helpful to have the ability to have an "entire side, selected group, selected unit" for ranges as well.
In many cases, you need to just focus on a specific unit or group, so eliminating all the clutter periodically would be helpful.
Any thoughts?
Thanks,
BKL
P.S. - the game is awesome