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[ADDED B483] SUGGESTION for Next Build - Unit vs. Side Range Circles

Posted: Thu Nov 07, 2013 1:12 am
by BKL
Something I think would be very helpful is a toggle switch or menu selection where you can indicate you only want to see the selected unit (unit view) or group (group view) range symbols for weapons or sensors. Right now, if you have ranges showing for weapons or sensors, you see everything for the side. In some cases, I only want to know what particular unit's range capabilities are.

For example, I have a scenario with a number of units and groups all near each other. When I select Weapons Ranges showing in the Map Settings menu, I can see that my side has the capability of a long-range 1600 nm strike. The challenge is to determine what one unit actually has that capability and to assign the long-range strike mission to that unit, since I cannot decipher that easily since currently the range symbols are "all, merged, or nothing."

Similar to how you can have "all, selected, or none" as options under the Map Settings for vectors, datalinks, etc. it would be helpful to have the ability to have an "entire side, selected group, selected unit" for ranges as well.

In many cases, you need to just focus on a specific unit or group, so eliminating all the clutter periodically would be helpful.

Any thoughts?

Thanks,
BKL

P.S. - the game is awesome

RE: SUGGESTION for Next Build - Unit vs. Side Range Circles

Posted: Thu Nov 07, 2013 5:24 am
by CaptCarnage
There is a Merge Range circles option aready. Its awesome

RE: SUGGESTION for Next Build - Unit vs. Side Range Circles

Posted: Thu Nov 07, 2013 10:38 am
by MR_BURNS2
+1

RE: SUGGESTION for Next Build - Unit vs. Side Range Circles

Posted: Thu Nov 07, 2013 10:52 am
by ExMachina
Similar to how you can have "all, selected, or none" as options under the Map Settings for vectors, datalinks, etc. it would be helpful to have the ability to have an "entire side, selected group, selected unit" for ranges as well.

Great idea and a great suggestion for implementing it

RE: SUGGESTION for Next Build - Unit vs. Side Range Circles

Posted: Thu Nov 07, 2013 3:03 pm
by BKL
ORIGINAL: MR_BURNS2

+1 There is a Merge Range circles option aready. Its awesome

Merge isn't the issue. When you use merge, you still don't have any way to distinguish what the individual unit range is in certain cases, particularly when units are very near each other.

RE: SUGGESTION for Next Build - Unit vs. Side Range Circles

Posted: Fri Nov 08, 2013 11:28 pm
by BKL
One thing I wonder is if the range circles highlight when you click on the unit.

RE: SUGGESTION for Next Build - Unit vs. Side Range Circles

Posted: Sat Nov 09, 2013 6:18 am
by dagvl
ORIGINAL: BKL

One thing I wonder is if the range circles highlight when you click on the unit.

Sensor range circles are highlighted, weapons not so. (B457)

RE: SUGGESTION for Next Build - Unit vs. Side Range Circles

Posted: Sat Nov 09, 2013 5:02 pm
by BKL
So is it possible to get weapons ranges highlighted, or the ability to turn off ranges except for a selected unit, group, or side, at your option?

RE: SUGGESTION for Next Build - Unit vs. Side Range Circles

Posted: Sat Nov 09, 2013 6:14 pm
by ExMachina
ORIGINAL: BKL

So is it possible to get weapons ranges highlighted, or the ability to turn off ranges except for a selected unit, group, or side, at your option?

Currently, no. And the sensor range circle is only highlighted when sensors are active.

RE: SUGGESTION for Next Build - Unit vs. Side Range Circles

Posted: Mon Nov 18, 2013 12:39 am
by BKL
Just wondering if this is something that will be added to an update, seems worthwhile to be able to isolate your units range circles.

RE: SUGGESTION for Next Build - Unit vs. Side Range Circles

Posted: Mon Nov 18, 2013 6:28 am
by JohnSmith
I noticed that I had to zoom quite close in to see the range circles of my helicopter's hellfire missiles. If I zoomed out for a broader operational view, the range circle would disappear.

RE: SUGGESTION for Next Build - Unit vs. Side Range Circles

Posted: Thu Jan 09, 2014 4:33 pm
by Dimitris
Added in Build 483.