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Another Idea..and my HTRR impression so far

Posted: Fri Nov 08, 2013 7:59 pm
by wodin
Another idea is to be able to lasso your units then lasso the enemies units and then compare the info you get on the Gen tab. Useful if you have a number of enemy units coming to attack some of your units it will give you a good idea quickly of what you face compared to what you've got, better than having to lasso yours, remember it then lasso the enemy.


Just playing my first COHTTR scenario Terror of the Tyne Tees as the German. I've decided to keep the game slow not going over the second speed button. Plus I'm pausing more to really get into the detail of whats happening. I think...well for me..the game shines far more when played at a slow pace and savior the experience. At the faster settings it seems to loose something and I don't think you end up getting the most out of the game. I've been guilty of doing that myself and I never end up enjoying it as much as I could. SO now I've banned myself from going higher than the second highest speed. Infact I think that there should only be those two speeds and I'm sure people would get into the game even more and fully appreciate it and get immersed far more than quickly speeding through it. Anyway so far so good..enjoying the game again.

RE: Another Idea..and my HTRR impression so far

Posted: Sat Nov 09, 2013 10:18 am
by pekische
Wodin, could we wait any AAR? ;)

... and i agree that playing on slower pace is better experience.

RE: Another Idea..and my HTRR impression so far

Posted: Sun Nov 10, 2013 7:47 am
by Sensei.Tokugawa
I have been playing in the HTH mode for some three years now, started with COTA and now it's BFTB with both official addons, one game of each simultaneously - and I have always had two basic house rules for my opponents: general "no pausing" during the sessions apart from getting a brew or taking a leak; no pausing as an inbuilt game mechanism ( no battle has ever stopped until it was concluded is the reason behind: either You can handle the task or not) - to maintain the flow of events uninterrupted and no speeding. I have always deemed the guys who claim that "nothing happens at night" or when there's no hot part of a battle going on as dummies. I have also disregarded the AI as a decent opponent - I understand the difficulties people have with arranging sessions, but again - each decent wargame shines most when played against a committed human opponent.

RE: Another Idea..and my HTRR impression so far

Posted: Sun Nov 10, 2013 9:04 am
by Gizuria
I only go up to speed 3 when I know I've won or lost and I just want to get to the end of mission screen. Otherwise, I play at speeds 1 or 2.