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Impact of build 460

Posted: Sun Nov 10, 2013 1:28 pm
by thewood1
The game loads incredibly faster on start up. The db viewer also appears to be a little faster. I have also noticed that it bogs down a lot less on very large scenarios. Good job guys.

RE: Impact of build 460

Posted: Sun Nov 10, 2013 4:55 pm
by pandoraefretum
I agree completely

RE: Impact of build 460

Posted: Sun Nov 10, 2013 5:03 pm
by JCR
I agree, it works a lot better now. I still have the occasional crash but not as often as before and only with the largest scenarios.

RE: Impact of build 460

Posted: Sun Nov 10, 2013 5:11 pm
by MaB1708
Wonderfull, I really like the new F2 functionality, after only some minutes of testing it seems to work as we expected it to. I only realized (in the Tiny Islands scenario) that a manually set speed after unchecking the "manual" box in the side menu does immediately change the speed to the AI choice, I would expect a little delay here (and yes, I am on 1 sec compression). Will check more but pls also have a look into this while you check the new beta, forumites!

Regards,

M

RE: Impact of build 460

Posted: Sun Nov 10, 2013 5:21 pm
by SSN754planker
My new test scenario is "Sakhalin or Karafuto". Pretty big scenario which now runs beautifully in 1:1 Hi-Fidelity mode. And i love the new features in this build. It all seems to be working well. AAW patrols now do what you want them to do and dont go chasing everything that flies, making BARCAPS work as they should. Im still testing things, so many new things to play with!

RE: Impact of build 460

Posted: Sun Nov 10, 2013 5:49 pm
by smudge56
I haven't downloaded it yet but from what you've All said it looks promising cannot wait to try it out.

RE: Impact of build 460

Posted: Sun Nov 10, 2013 6:48 pm
by Dimitris
Thanks guys. We put a lot of work on this and we're glad it shows.

RE: Impact of build 460

Posted: Sun Nov 10, 2013 8:18 pm
by JRyan
ORIGINAL: Sunburn

Thanks guys. We put a lot of work on this and we're glad it shows.


It Does![&o]

RE: Impact of build 460

Posted: Sun Nov 10, 2013 9:44 pm
by ExMachina
This build is grrrrrrrrrrrrrrreat!!!

RE: Impact of build 460

Posted: Sun Nov 10, 2013 10:32 pm
by navwarcol
+1. Great job guys.