Mixing Shield Types?
Posted: Sun Nov 10, 2013 8:33 pm
How does shield damage/regeneration work when you have multiple shield types?
For example, if I have heavier/slower recharge shields on the same station as lighter/faster recharge shields, how does the game handle the recharge of shields that take damage?
How do you know which shields are taking damage first?
Ideally it would be nice if the light/fast recharge shields could take damage first so that their faster recharge rate will be of immediate benefit, before the heavier shields start taking damage.
Does the game distribute damage equally amongst all shields? Is each shield's strength handled individually with each point of damage randomly distributed? Or does the game simply average the recharge rate of all shields and apply it universally?
For example, if I have heavier/slower recharge shields on the same station as lighter/faster recharge shields, how does the game handle the recharge of shields that take damage?
How do you know which shields are taking damage first?
Ideally it would be nice if the light/fast recharge shields could take damage first so that their faster recharge rate will be of immediate benefit, before the heavier shields start taking damage.
Does the game distribute damage equally amongst all shields? Is each shield's strength handled individually with each point of damage randomly distributed? Or does the game simply average the recharge rate of all shields and apply it universally?