LCU movement
Posted: Tue Nov 12, 2013 8:58 pm
I've noticed this before, and it just caused me to have to reload a save.
When setting a destination for an LCU, if your target hex has LCUs in it and you misclick on the hex, clicking on the square for your LCUs already present, the game goes nuts. It tells you 'No destination set' and switches to one of the units in the hex.
Normally this is no big deal, you can just go back to the unit you meant to order and click away from the square to set the destination.
However, if the unit you ended up clicking on, in that target hex, was already marching elsewhere, that LCU's destination and any movement progress are then cleared.
When setting a destination for an LCU, if your target hex has LCUs in it and you misclick on the hex, clicking on the square for your LCUs already present, the game goes nuts. It tells you 'No destination set' and switches to one of the units in the hex.
Normally this is no big deal, you can just go back to the unit you meant to order and click away from the square to set the destination.
However, if the unit you ended up clicking on, in that target hex, was already marching elsewhere, that LCU's destination and any movement progress are then cleared.