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The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

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Mad Russian
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Post by Mad Russian »

Given the choice between a longer campaign or two shorter ones which would you prefer?

Not the size of the battles, the length of the campaign. Would you rather, for instance, prefer two campaigns with 5 scenarios in it or one with 10?

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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FroBodine
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Post by FroBodine »

I like long campaigns, so I vote for one campaign with 10 missions! Hoopla!
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JohnOs
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Post by JohnOs »

Me I would go with just five (5) scenarios per campaigns. But thats from a person who hasn't built a campaign yet.

I would also go for more campaigns then just one or two with a lot of scenarios to them.

But thats just my 2 cents worth [:)]
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BlackMoria
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Post by BlackMoria »

I have mixed feelings on that. Shorter campaigns but more of them does have the appeal of greater variety and diversity. A longer campaign has the advantage of player investment and identification with a particular unit, seeing it through most phases of the war to victory (or defeat). Not sure which way I am leaning on this just yet.
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Hexagon
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Post by Hexagon »

Well, depends, if the long campaign has the option to play both sides or not... if is not i prefer 2 shorter campaigns where you can play in both sides of the hill.

Ummm maybe this is a good point, add allways the 2 versions of the campaign, you can play as WP or NATO is a campaign where you start in a certain point with a side and push to the left or right [8|]
stormbringer3
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Post by stormbringer3 »

I vote for longer, but then I think that there should be some effect on the units involved. For example, if a particular unit is used scenario after scenario to fight without any R&R, there should be some kind of fatigue penalty.
VilleYrjola
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Post by VilleYrjola »

How about both? Maybe two shorts first and one longer after those with no rush to push it out.
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Hexagon
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Post by Hexagon »

Other option is have a big campaign divided in 2 parts, you can play "defensive part" and later "counterattack" or viceversa, you can start campaign in the middle or from the begining.
Curious
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Post by Curious »

Two short campaigns sounds better to me than one long campaign. There should be more variety that way. If a real WWIII had happened would a brigade (or whatever level organization) have survived 10 battles anyway?
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Post by TheWombat_matrixforum »

I like one long campaign, if it's paced right and you have a sort of dramatic arc, say from covering force through delaying actions to holding the line, and then transitioning to a counter attack.
TigerTC
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Post by TigerTC »

ORIGINAL: Curious

Two short campaigns sounds better to me than one long campaign. There should be more variety that way. If a real WWIII had happened would a brigade (or whatever level organization) have survived 10 battles anyway?
Pretty unlikely considered the lethality of the "modern" battlefield. I think that's why, in the Soviet campaign, you're facing West German territorial forces. A first echelon Soviet brigade or division would probably only last a day or two before it was combat ineffective, at which point the next echelon would roll in and maintain the attack.
tide1530
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Post by tide1530 »

I would like the shorter.
TheWombat_matrixforum
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Post by TheWombat_matrixforum »

ORIGINAL: BROJD

ORIGINAL: Curious

Two short campaigns sounds better to me than one long campaign. There should be more variety that way. If a real WWIII had happened would a brigade (or whatever level organization) have survived 10 battles anyway?
Pretty unlikely considered the lethality of the "modern" battlefield. I think that's why, in the Soviet campaign, you're facing West German territorial forces. A first echelon Soviet brigade or division would probably only last a day or two before it was combat ineffective, at which point the next echelon would roll in and maintain the attack.


No reason though why a campaign couldn't put you in charge of a battlegroup that might start out as one nation but eventually become a mixed force. Well, once they put that capability in the game, I guess :).
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budd
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Post by budd »

more shorter ones for variety.
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Mad Russian
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Post by Mad Russian »

ORIGINAL: Hexagon

Well, depends, if the long campaign has the option to play both sides or not... if is not i prefer 2 shorter campaigns where you can play in both sides of the hill.

Ummm maybe this is a good point, add allways the 2 versions of the campaign, you can play as WP or NATO is a campaign where you start in a certain point with a side and push to the left or right [8|]

Campaigns can only be played from one side. By their very nature I wouldn't expect you to see the same campaign done from two different sides.

Having said that, you guys feel free to create whatever you like.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
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Post by Mad Russian »

ORIGINAL: stormbringer3

I vote for longer, but then I think that there should be some effect on the units involved. For example, if a particular unit is used scenario after scenario to fight without any R&R, there should be some kind of fatigue penalty.


At the end of each battle there is a restoration phase. You determine how long they rest. Which determines how much of your fallen out forces are brought back to strength. At the same time the rest of the unit is 'resting'.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
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Post by Mad Russian »

ORIGINAL: TheWombat

ORIGINAL: BROJD

ORIGINAL: Curious

Two short campaigns sounds better to me than one long campaign. There should be more variety that way. If a real WWIII had happened would a brigade (or whatever level organization) have survived 10 battles anyway?
Pretty unlikely considered the lethality of the "modern" battlefield. I think that's why, in the Soviet campaign, you're facing West German territorial forces. A first echelon Soviet brigade or division would probably only last a day or two before it was combat ineffective, at which point the next echelon would roll in and maintain the attack.


No reason though why a campaign couldn't put you in charge of a battlegroup that might start out as one nation but eventually become a mixed force. Well, once they put that capability in the game, I guess :).

At the moment the reason that couldn't happen is that only one nation's forces can be in the OOB for a side at any one time.

With the difficulty in implementation I wouldn't expect to see multiple nations forces in a battle any time soon.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
TheWombat_matrixforum
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Post by TheWombat_matrixforum »

ORIGINAL: Mad Russian
ORIGINAL: TheWombat

ORIGINAL: BROJD



Pretty unlikely considered the lethality of the "modern" battlefield. I think that's why, in the Soviet campaign, you're facing West German territorial forces. A first echelon Soviet brigade or division would probably only last a day or two before it was combat ineffective, at which point the next echelon would roll in and maintain the attack.


No reason though why a campaign couldn't put you in charge of a battlegroup that might start out as one nation but eventually become a mixed force. Well, once they put that capability in the game, I guess :).

At the moment the reason that couldn't happen is that only one nation's forces can be in the OOB for a side at any one time.

With the difficulty in implementation I wouldn't expect to see multiple nations forces in a battle any time soon.

Good Hunting.

MR

Fair enough. Gotta save something for the next full release :).
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