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AI
Posted: Fri Nov 15, 2013 4:20 am
by Bartec
hi,
where to write ai skripts for reinforcements? if they enter game, they have default ai settings.
where is the skript wiki for coh?
regards
RE: AI
Posted: Mon Nov 18, 2013 10:44 am
by ericbabe
We didn't write a script wiki for COH since it seemed there were never enough people who seemed interested in tinkering with the AI when creating new firefights. AI scripts can be bound to reinforcements in the reinforcement editor using a pull-down menu there so that reinforcements don't have to use the default script.
RE: AI
Posted: Fri Dec 27, 2013 1:40 pm
by MacMarkus
Hi ericbabe,
I (still) would be interested in a documentation for the ai scripting...
No chance to see same pages somewhen? (doesn't have to be a real wiki) [:'(]
Markus
RE: AI
Posted: Fri Dec 27, 2013 1:59 pm
by KEYSTONE07950
+1
I would be very interested in tinkering with the AI.
RE: AI
Posted: Sun Dec 29, 2013 4:44 am
by Ratzki
+2
RE: AI
Posted: Mon Dec 30, 2013 3:44 am
by Gizuria
We didn't write a script wiki for COH since it seemed there were never enough people who seemed interested in tinkering with the AI when creating new firefights
You're in a bit of a Catch 22 situation here.[:D] Perhaps folks are not tinkering with the AI because of the lack of info available. I know I'd have knocked out a a couple of missions by now had this info had been available

RE: AI
Posted: Mon Dec 30, 2013 12:56 pm
by smittyohio90
The documentation on the editor in general is way insufficient. Not a great way to encourage lots of user created scenarios. And the lack of any responses from matrix and western civ is leaving a bad taste in my mouth.
RE: AI
Posted: Thu Jan 23, 2014 12:38 am
by KEYSTONE07950
Will there be a script wiki for COH?[&o]
I can't promise I will make scenarios for public consumption, but I sure would like to tinker with the AI.
RE: AI
Posted: Thu Jan 23, 2014 1:47 am
by aaatoysandmore
Put in a script system like Spartan has and I'll tinker with the aii. I made one of the best ai's in a game even better with that ai build script. The way they had good units producing so low in the list was making the ai produce too many non-elite infantry units. Plus research was set too low. I pushed these up to the top and I had an ai that I nearly couldn't deal with. It pushed me out of crete and even out of athens onto some lil island just SE of it. This playing on hardest or impossible levels. But yeah if you can make a script system like Spartan I can work with that it's nothing more than moving things up and down the list and chancing some numbers around when to react to things.
RE: AI
Posted: Mon Jan 27, 2014 11:58 pm
by KEYSTONE07950
ORIGINAL: ericbabe
We didn't write a script wiki for COH since it seemed there were never enough people who seemed interested in tinkering with the AI when creating new firefights. AI scripts can be bound to reinforcements in the reinforcement editor using a pull-down menu there so that reinforcements don't have to use the default script.
Can you provide an answer? - will there be additional documentation provided for scripting?
RE: AI
Posted: Thu Feb 06, 2014 3:58 pm
by KEYSTONE07950
ORIGINAL: KEYSTONE07950
ORIGINAL: ericbabe
We didn't write a script wiki for COH since it seemed there were never enough people who seemed interested in tinkering with the AI when creating new firefights. AI scripts can be bound to reinforcements in the reinforcement editor using a pull-down menu there so that reinforcements don't have to use the default script.
Can you provide an answer? - will there be additional documentation provided for scripting?
Anybody home??????????????
RE: AI
Posted: Sun Feb 16, 2014 3:02 pm
by KEYSTONE07950
ORIGINAL: KEYSTONE07950
ORIGINAL: KEYSTONE07950
ORIGINAL: ericbabe
We didn't write a script wiki for COH since it seemed there were never enough people who seemed interested in tinkering with the AI when creating new firefights. AI scripts can be bound to reinforcements in the reinforcement editor using a pull-down menu there so that reinforcements don't have to use the default script.
Can you provide an answer? - will there be additional documentation provided for scripting?
Anybody home??????????????
I'm very sorry to hear that the developer is ill. Hope he recovers quickly. When he does, will there be any additional documentation for editing?
RE: AI
Posted: Fri Mar 07, 2014 8:08 pm
by ericbabe
Sorry I didn't respond earlier. Thank you for the kind wishes. I'll try to put together some documentation for the AI scripting soon if you guys are still keen on playing around with it.
RE: AI
Posted: Fri Mar 07, 2014 9:54 pm
by KEYSTONE07950
Thank you for the response. I am still very interested in experimenting with AI scripting.
Hope you are feeling better.
RE: AI
Posted: Sun Mar 30, 2014 8:27 pm
by KEYSTONE07950
ORIGINAL: ericbabe
Sorry I didn't respond earlier. Thank you for the kind wishes. I'll try to put together some documentation for the AI scripting soon if you guys are still keen on playing around with it.
Ericbabe:
Any time frame when we may see the documentation?
Thanks.
RE: AI
Posted: Mon Apr 21, 2014 1:40 pm
by KEYSTONE07950
ORIGINAL: KEYSTONE07950
ORIGINAL: ericbabe
Sorry I didn't respond earlier. Thank you for the kind wishes. I'll try to put together some documentation for the AI scripting soon if you guys are still keen on playing around with it.
Ericbabe:
Any time frame when we may see the documentation?
Thanks.
Any information????????????????????
RE: AI
Posted: Mon Apr 28, 2014 12:33 pm
by KEYSTONE07950
ORIGINAL: KEYSTONE07950
ORIGINAL: KEYSTONE07950
ORIGINAL: ericbabe
Sorry I didn't respond earlier. Thank you for the kind wishes. I'll try to put together some documentation for the AI scripting soon if you guys are still keen on playing around with it.
Ericbabe:
Any time frame when we may see the documentation?
Thanks.
Any information????????????????????
I've got a really bad feeling regarding the future of this engine.
RE: AI
Posted: Mon Apr 28, 2014 5:02 pm
by Ratzki
Join the group. Feel the same.
RE: AI
Posted: Mon Apr 28, 2014 6:41 pm
by z1812
ORIGINAL: KEYSTONE07950
I've got a really bad feeling regarding the future of this engine.
You would hope they have would have enough consideration to answer questions in a timely fashion. After all we did buy the game.
RE: AI
Posted: Thu May 01, 2014 5:42 am
by aaatoysandmore
I never could get into this game. It reminds me too much of HPS or Tiller's EAGLE STRIKE game.