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PBEM++ problem..again

Posted: Mon Nov 18, 2013 9:49 am
by CiniKo
see screenshot...turn 3 e 4 popup say me a bad deploy?!!....



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RE: PBEM++ problem..again

Posted: Mon Nov 18, 2013 10:24 am
by cbelva
We will get this over to Rob. Now that the 202 patch is out PBME++ is or top priority. Once the game begins there should not be any setup zones on the map.

RE: PBEM++ problem..again

Posted: Mon Nov 18, 2013 1:09 pm
by CiniKo
ok..thx! I'll be waiting

RE: PBEM++ problem..again

Posted: Thu Nov 28, 2013 6:47 am
by Radagy
Same bug in Rhino

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RE: PBEM++ problem..again

Posted: Thu Nov 28, 2013 11:57 am
by CapnDarwin
Radagy, do you have the save game? Rob is currently working these PBEM related bugs. We hope to nail them all so we can get a patch out before Matrix goes on holiday starting December 16th. We will also be looking for some players to test a beta on these problems starting early next week.

RE: PBEM++ problem..again

Posted: Thu Nov 28, 2013 2:54 pm
by Radagy
I hope this is the right save file. Give it a try.

RE: PBEM++ problem..again

Posted: Sat Nov 30, 2013 1:06 am
by Rosseau
I get the same problem pbem++ with Hells Crossroads.

RE: PBEM++ problem..again

Posted: Sat Nov 30, 2013 11:54 am
by choowee
I just got the same error in Hell's Crossroads PBEM++

RE: PBEM++ problem..again

Posted: Sat Nov 30, 2013 2:04 pm
by CapnDarwin
Thanks for the Reports. Any other details of when and where it occurs would be helpful too. Hopefully with this much info we can nail this for good.

RE: PBEM++ problem..again

Posted: Sat Nov 30, 2013 2:12 pm
by choowee
On the first turn after setup and replay. I am unable to end turn as the set-up overlay remains and error message states I am outside set-up area. That is after my units have moved.

RE: PBEM++ problem..again

Posted: Sat Nov 30, 2013 2:13 pm
by choowee
It would be turn 2 in PBEM++ match.

RE: PBEM++ problem..again

Posted: Sat Nov 30, 2013 6:06 pm
by CapnDarwin
Thanks guys.

RE: PBEM++ problem..again

Posted: Sat Nov 30, 2013 8:18 pm
by Rosseau
Same experience here. Unfortunately, my save files are from after the bug occurred and I backed out of the program.

RE: PBEM++ problem..again

Posted: Sat Nov 30, 2013 10:28 pm
by CapnDarwin
Well that gives us at least 4 people with the issue and we can test a beta patch with you when one is ready to see if 1) it fixes the issue for the games you have and 2) it stops them from occurring in future games. I'd like for both 1) and 2) to be the case but I'll settle for 2) if it stops it from happening again.

RE: PBEM++ problem..again

Posted: Wed Dec 04, 2013 7:33 pm
by cbelva
For you players who have reported this problem, I have sent you a pm regarding your help in testing a fix. Please check you pm. Thanks

RE: PBEM++ problem..again

Posted: Sat Dec 07, 2013 1:04 am
by WayneBGood
Hi could you put me on that list? I've now had 3 games canceled because my opponent could not get out of the set up hexes. I recently tried NATO in a game where I could not advance out of the setup hexes. Every turn demanded that I return to the set up area after my units advanced. It's very frustrating and I hope you can resolve this problem soon. This was with the PBEM++ program.
Thanks,
Wayne

RE: PBEM++ problem..again

Posted: Sat Dec 07, 2013 6:40 pm
by Rosseau
Yes, and I responded positively (to the PM). Thanks

RE: PBEM++ problem..again

Posted: Tue Jan 07, 2014 6:16 pm
by Blas de Lezo
Hi,
I have started a pair or games by PBEM++ and in both of them we have the same issue about units not been in the deployment area... sorry, I don“t have a save, I think, where are the saves stored?...
The scenarios are:
HM_BS Rhino
HM_AS Dawns First Light

RE: PBEM++ problem..again

Posted: Tue Jan 07, 2014 10:15 pm
by cbelva
Be patience another week or so. We have been working hard on PBEM++ and many of these problems have been corrected. Baring any unforeseen problems, the next patch with these fixes should be out next week.