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WitP:AE 2
Posted: Thu Nov 21, 2013 11:46 am
by Rison
So where are we are on WitP:AE 2? [:D]
Thanks in advance
Chad
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 11:50 am
by Terminus
No.
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 12:54 pm
by Xargun
ORIGINAL: Terminus
No.
You always make me laugh with your explicit answers.
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 2:32 pm
by Bullwinkle58
ORIGINAL: Xargun
ORIGINAL: Terminus
No.
You always make me laugh with your explicit answers.
The question might better be where is Matrix/Slitherine on an AE2? I imagine the answer to that is close-held, also explicit, and more than one word long.
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 3:34 pm
by tocaff
I'm not getting any younger. Hint, hint.
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 3:38 pm
by nashvillen
Don't hold your breath, although a better GUI would be nice.
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 4:16 pm
by Feltan
I am not holding my breath.
I just hope they don't take it in an odd direction, or do something stupid. I say that after having visited healthcare.gov over the last three days on behalf of a family member.
My advice: take your time. This version of AE is not growing old.
Regards,
Feltan
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 4:21 pm
by Bullwinkle58
ORIGINAL: tocaff
I'm not getting any younger. Hint, hint.
Tell me about it. [8D]
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 4:25 pm
by Bullwinkle58
ORIGINAL: nashvillen
Don't hold your breath, although a better GUI would be nice.
Not trying to start yet another b-fest, but as I look at their recent mega-offerings I see one modern $100 game with a huge number of fixes in motion, another decade-in-development monster that shipped with no AI and a score of optional features greyed out on the load screen and a statement many would never be finished, and a 4X game shipped in alpha state with a "help us fund this unfinished product" pitch to real-life retail buyers. AE2 has a built in, massive buyer base and could sustain a $150 price point and not break a sweat. They're pretty bad at game publishing if they're not always, every month, talking about doing this project.
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 4:52 pm
by witpqs
ORIGINAL: Bullwinkle58
ORIGINAL: nashvillen
Don't hold your breath, although a better GUI would be nice.
Not trying to start yet another b-fest, but as I look at their recent mega-offerings I see one modern $100 game with a huge number of fixes in motion, another decade-in-development monster that shipped with no AI and a score of optional features greyed out on the load screen and a statement many would never be finished, and a 4X game shipped in alpha state with a "help us fund this unfinished product" pitch to real-life retail buyers. AE2 has a built in, massive buyer base and could sustain a $150 price point and not break a sweat. They're pretty bad at game publishing if they're not always, every month, talking about doing this project.
$150 price point? You are nuts!
Sure, some would buy. But
many would not.
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 5:02 pm
by mike scholl 1
ORIGINAL: witpqs
$150 price point? You are nuts!
Sure, some would buy. But many would not.
Actually, if it really corrected all the player's perceived problems with WITP-AE, almost all of us would. The problem is that almost all of us have a different list of "perceived problems". [:D]
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 5:06 pm
by House Stark
ORIGINAL: mike scholl 1
ORIGINAL: witpqs
$150 price point? You are nuts!
Sure, some would buy. But many would not.
Actually, if it really corrected all the player's perceived problems with WITP-AE, almost all of us would. The problem is that almost all of us have a different list of "perceived problems". [:D]
This. AE is a very, very good game. If they improved it significantly in such a way that made most players happy, the fan base would migrate over the course of a couple years. Because while $150 is a lot of money for a game, it would still be a great deal considering the hours that will be spent playing it.
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 5:20 pm
by JocMeister
With the direction Matrix have taken lately I put 10 bucks on that the next AE game will be a Ipad version. [8|]
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 5:20 pm
by Rison
Just to be clear, WitP:AE is great - loving the constant beta patches from Michael.
But, I just wanted to see if the dev's are ready to start sharing details on WitP:AE 2 [:D]
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 5:29 pm
by Numdydar
Just wondering if you could share a link or anything where this is even being considered? My understanding is that other than Micheal's work, no further development on AE is being done at all.
Which makes sense since Gary et el are busy tring to get WitW 43-45 out the door and then WitE 2.0. So unless someone else took over Gray's work, which is always possible, but I would doubt, I cannot see how a new version of AE is even being thought about, much less actively worked on behind the scenes.
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 5:37 pm
by Xargun
ORIGINAL: mike scholl 1
ORIGINAL: witpqs
$150 price point? You are nuts!
Sure, some would buy. But many would not.
Actually, if it really corrected all the player's perceived problems with WITP-AE, almost all of us would. The problem is that almost all of us have a different list of "perceived problems". [:D]
Given enough heads up for that price point I bet 60%-80% of the current WitP-AE players would buy it at $150. Maybe not right at release, but within 3-6 months. I know I would. WitP-AE has had more support than some operating systems for bugs and features. Just add up how many hours you spend playing the game, thinking about it, making spreadsheets and plans for your next few moves and I bet at $150 for the game you would still be below $0.01 per hour invested into the game very quick. I know I am way below that amount and I don't play the game hard like some people here do....
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 5:45 pm
by Terminus
ORIGINAL: Rison
Just to be clear, WitP:AE is great - loving the constant beta patches from Michael.
But, I just wanted to see if the dev's are ready to start sharing details on WitP:AE 2 [:D]
There's no such thing. No dev team. No product.
How's that for details?
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 5:45 pm
by Bullwinkle58
ORIGINAL: witpqs
ORIGINAL: Bullwinkle58
ORIGINAL: nashvillen
Don't hold your breath, although a better GUI would be nice.
Not trying to start yet another b-fest, but as I look at their recent mega-offerings I see one modern $100 game with a huge number of fixes in motion, another decade-in-development monster that shipped with no AI and a score of optional features greyed out on the load screen and a statement many would never be finished, and a 4X game shipped in alpha state with a "help us fund this unfinished product" pitch to real-life retail buyers. AE2 has a built in, massive buyer base and could sustain a $150 price point and not break a sweat. They're pretty bad at game publishing if they're not always, every month, talking about doing this project.
$150 price point? You are nuts!
Sure, some would buy. But
many would not.
OK, for you meester, $139.99! Or, a coat and two paira plants![:)]
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 5:48 pm
by Bullwinkle58
ORIGINAL: Terminus
ORIGINAL: Rison
Just to be clear, WitP:AE is great - loving the constant beta patches from Michael.
But, I just wanted to see if the dev's are ready to start sharing details on WitP:AE 2 [:D]
There's no such thing. No dev team. No product.
How's that for details?
I didn't know you went to all the management meetings at Matrix. The air fares must be killer.
RE: WitP:AE 2
Posted: Thu Nov 21, 2013 6:03 pm
by Terminus
Ooh, snarky![8|]
First, it's Sliterine now, not Matrix.
Second, there's only one active team that'd be able to take on a project of that magnitude, and they're working on something else.
Thirdly, no AE 2.