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Reenforcement bug

Posted: Mon Nov 25, 2013 1:16 am
by ksandgren
I'm playing Global War solitaire in May/Jun 1943.
I'm in the reinforcement stage for Italy who has received an ISO Territorial for placement.
The only place in the ISO that is either a city or port already contains an IT Inf, a supply counter and another Ter.
I cannot place the counter in any square in Somaliland because it would be over stacked or not in a city or port.
It wont allow me to ignore the placement and move on so the game is dead until I find a cure.
In other situations that I would think similar, the game has- before demanding placement - stated that due to over
stacking the reinforcement was being returned to the pool to come on a turn later. Not this time.

RE: Reenforcement bug

Posted: Mon Nov 25, 2013 4:51 am
by paulderynck
I think this would be a good game to zip up and send to Steve. The save from just before the reinforcement phase should make the problem easy to find.

RE: Reenforcement bug

Posted: Mon Nov 25, 2013 3:18 pm
by Shannon V. OKeets
ORIGINAL: ksandgren

I'm playing Global War solitaire in May/Jun 1943.
I'm in the reinforcement stage for Italy who has received an ISO Territorial for placement.
The only place in the ISO that is either a city or port already contains an IT Inf, a supply counter and another Ter.
I cannot place the counter in any square in Somaliland because it would be over stacked or not in a city or port.
It wont allow me to ignore the placement and move on so the game is dead until I find a cure.
In other situations that I would think similar, the game has- before demanding placement - stated that due to over
stacking the reinforcement was being returned to the pool to come on a turn later. Not this time.
Yes, what Paul posted.

It must be because the unit is a territorial. There is a lot of unique code just for territorials. For instance, sometime in the past few months I wrote some additional code for just this situation when the optional rule Off-City Reinforcements was ON.

RE: Reenforcement bug

Posted: Tue Nov 26, 2013 8:31 am
by oleb
I have a similar problem with a Polish inf. Warsaw is the only Polish city, and it has two corps and a div. The hex NE of Warsaw is controlled by Germany, but is not in enemy ZOC. The Warsaw MIL is correctly delayed for a month. It is not possible to end the phase. Savegame sent.

RE: Reenforcement bug

Posted: Tue Nov 26, 2013 8:34 am
by oleb
Screenshot.

Image

RE: Reenforcement bug

Posted: Wed Dec 25, 2013 10:58 pm
by Shannon V. OKeets
ORIGINAL: Ktarn

Screenshot.

Image
I fixed this in version 1.0.8.0 using your saved game.

RE: Reenforcement bug

Posted: Thu Dec 26, 2013 5:52 am
by oleb
Thats great, thx. :)