World in Flames v1.04.1 Update now Available!
Posted: Mon Nov 25, 2013 5:57 pm
This corrects a few bugs. It is available thru the Menu Update link or you can download it from the product page, http://www.matrixgames.com/products/296/downloads/
Change History:
v1.0.4.1 - November 25, 2013
v1.0.4 - November 22, 2013
Change History:
v1.0.4.1 - November 25, 2013
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Fourth Update
Bug Fixes[/b]
[ul]
• Fixed a non-fatal problem with canceling using an air reorganization point.
• Fixed a problem with Production Planning where trying to use the Radio Checkbox for Route 1, when a factory was the selected, caused a non-fatal error.
• Revised a check for re-computing production before saving a game. This was generating non-fatal errors at different places in the sequence of play if Auto-save executed while the Production Planning form was open. The auto-saves should no longer encounter this problem.
• Added a check for a valid route existing before displaying an animation of the route’s path.
• Fixed the fatal port attack bug that was introduced in one of the two immediately previous versions.
• Added more details about the problem when an error is returned trying to access the Seeking Opponent database.
v1.0.4 - November 22, 2013
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Third Post-Release Update
Bug Fixes[/b]
[ul]
• For NetPlay, fixed a problem with starting a new NetPlay game. This bug was introduced in version 1.0.2. These modifications return the program’s behavior for starting a NetPlay game to what had been before version 1.0.2.
• Fixed a problem that was causing a fatal error during port attack anti-aircraft fire when playing head-to-head.
• Removed some checks for maintaining connections to the NetPlay servers and that had had the perverse effect of disconnecting the players’ computers from the servers.
• Fixed a major problem with replying to posts in the NetPlay Seeking Opponent database.
• Increased the frequency of pinging the Seeking Opponent database server from once every two minutes to once a minute. Sending a ‘ping’ tells the server to maintain the connection.
• Fixed a bug with artillery ground strikes and ground support missions where they would get left in the hex they attacked, resulting in an overstack problem later.
• Added some checks to prevent a fatal error in the air-to-air combat form when it was still processing after the game had been terminated.
• Fixed a bug in the calculation of oil needed to reorganize cruisers when playing with Cruisers in Flames.
• Added a check to avoid a non-fatal error when bringing up the UnitsInHex form while there is no detailed map displayed.
• Corrected a problem where displaying an informative message could generate a non-fatal error when a previous informative message was still visible. There were 4 similar forms that had this vulnerability.
• Removed carrier air units from the Selectable Units list when they are on land or being transported by non-carriers. This was primarily a confusing bug since the units were not selectable.
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• Modified the Interactive Tutorial abbreviation list to include MF = Main Form.