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BUILD 4.6.265

Posted: Tue Nov 26, 2013 2:16 am
by Arjuna
Hi all,

Just a SITREP re the next patch. I am uploading a new Debug build for our beta testers. It addresses most of the issues raised:
  • Ensure that you can now generate a map cache in the MapMaker
  • Ensure that there is no delay between a preliminary Move task to get to the objective and the subsequent Defend task.
  • Ensure that UpdateData() is called for all GameAnimTasks on loading a saved game. Fixes a problem with task facings not being saved.
  • Keep enemy units spotted for longer.
  • Overhaul APer and AArm fire code. Many tweaks and a few new tricks. Hopefully now those armoured car units won't be so invincible.
  • Ensure units are less likely to draw from SEPs with little or no priority for off board resupply.
  • Ensure Bases are subject to the same rationing as their drawing units.
  • Reduced the probability of losing resupply vehicles.
  • Various mods to the SupplyArrivalEvent to reduce vulnerability of supply columns
  • NEW FEATURE - Added ability to display supply route for units waiting on resupply. This now shows the route from the Base to the drop off point in green and from there to the requesting unit in dark blue. Helps you see where things are going wrong.
  • NEW FEATURE - Added Resupply History to each unit. This shows up in the unit log and in various reports to the user to let them know the status of their resupply.
  • NEW FEATURE - Automatically prevent resupply runs to units whose last run was wiped out or took serious casualties provided the requesting unit is still within 500m of its previous location and the previous run was within 48 hours of timeNow.

RE: BUILD 4.6.265

Posted: Tue Nov 26, 2013 3:03 am
by navwarcol
Great work Dave. One Question..
Will this ~~> NEW FEATURE - Added ability to display supply route for units waiting on resupply. This now shows the route from the Base to the drop off point in green and from there to the requesting unit in dark blue. Helps you see where things are going wrong
be able to be used before units request supply as well, to show the area that perhaps will need defending/swept? In the same way that before you choose a path, the path finding tool will show you where it will likely be?
Thanks for the hard work on this.

Ron

RE: BUILD 4.6.265

Posted: Tue Nov 26, 2013 11:05 am
by skarp
fantastic news [&o]

RE: BUILD 4.6.265

Posted: Tue Nov 26, 2013 12:02 pm
by Mahatma
Is there a date on the expected arrival? I don't want to play a scenario when I know there are AC's lurking in the woods until this new build is released.

RE: BUILD 4.6.265

Posted: Tue Nov 26, 2013 12:37 pm
by tombo
[:D]

RE: BUILD 4.6.265

Posted: Tue Nov 26, 2013 7:21 pm
by Arjuna
There's always a date but it's like those moveable feasts, very hard to pin down. [;)] My standard response is that we'll release it when its ready. This is a beta build and the first one for this upcoming patch. Expect more before a final release version of the patch.

RE: BUILD 4.6.265

Posted: Tue Nov 26, 2013 7:55 pm
by skarp
Does the patch address the issue where orders default to facing north rather than auto? I see you a problem with task facings not being saved. Cheers

RE: BUILD 4.6.265

Posted: Tue Nov 26, 2013 8:33 pm
by BletchleyGeek
ORIGINAL: skarp

Does the patch address the issue where orders default to facing north rather than auto? I see you a problem with task facings not being saved. Cheers

It's in the third bullet, skarp. The thing was that facings were stored, but the UI didn't update in a timely manner.

RE: BUILD 4.6.265

Posted: Tue Nov 26, 2013 8:46 pm
by skarp
Thanks but I'm still confused. I've never experienced any problem with facings not being saved. Or if I have I haven't noticed. My problem occurs when issuing orders. Virtually very move order, followed by another order results in the facing switching to North rather than auto - that happens immediately and I have to manually select auto. Thanks for you patience.

RE: BUILD 4.6.265

Posted: Tue Nov 26, 2013 10:05 pm
by BletchleyGeek
ORIGINAL: skarp

Thanks but I'm still confused. I've never experienced any problem with facings not being saved. Or if I have I haven't noticed. My problem occurs when issuing orders. Virtually very move order, followed by another order results in the facing switching to North rather than auto - that happens immediately and I have to manually select auto. Thanks for you patience.

Just checked this and indeed, all orders I'm giving are defaulting to auto facing, regardless of the order in which I give them. Check out this screenshot I took with build 265

https://www.dropbox.com/s/fw8zqfsro7qgq ... .03.34.png

RE: BUILD 4.6.265

Posted: Tue Nov 26, 2013 10:59 pm
by skarp
Thanks for looking. It's not happened consistently. I just started a scenario and I've had difficulty making it happen right now which has left me puzzled - I could have sworn it was virtually every order. It did happen once on a simple move, which again is not when it's usually happened. That was on the 3rd unit ordered and it's not happened again although I've issued another dozen or so orders [&:]

Image

RE: BUILD 4.6.265

Posted: Tue Nov 26, 2013 11:21 pm
by BletchleyGeek
Allright, let's see if the beta testers can reproduce this, but I'd say that it's very unlikely it's happening after Dave's fix.

RE: BUILD 4.6.265

Posted: Wed Nov 27, 2013 12:56 am
by navwarcol
That happens all of the time with the current build, for myself, but it is pretty easily done just by clicking the destination and then "aiming" the facing. That is something I would do myself, even if it didn't show the facing north, just because I want to be certain my orders are understood by the "officers below me" lol.

RE: BUILD 4.6.265

Posted: Wed Nov 27, 2013 7:09 am
by MarkShot
Oh please ... could you boost the servicing of "on call" arty missions a la RDOA/HTTR/COTA. I really think it is inappropriate that there be a single shell left over for use in Korea. This is going to wreck the US economy. I mean what are wars for if not total consumption?

Thanks.

RE: BUILD 4.6.265

Posted: Wed Nov 27, 2013 10:55 am
by BletchleyGeek
ORIGINAL: MarkShot

Oh please ... could you boost the servicing of "on call" arty missions a la RDOA/HTTR/COTA. I really think it is inappropriate that there be a single shell left over for use in Korea. This is going to wreck the US economy. I mean what are wars for if not total consumption?

Thanks.

Mate, you should check the Beta Forums [:)]

RE: BUILD 4.6.265

Posted: Wed Nov 27, 2013 9:19 pm
by MarkShot
I do. Just making sure to create an "echo effect" for this request. :)

Each day, I get one day closer to a new PC and getting back to games. Tonight, I am going to visit the Digital Plaza neighborhood which is packed with tech shops. (I am meeting a guy who has lived here for a while and had a few gaming PCs built.) Although, I don't think I will put in a build order until after CNY.

RE: BUILD 4.6.265

Posted: Wed Nov 27, 2013 9:39 pm
by BletchleyGeek
ORIGINAL: MarkShot
I do. Just making sure to create an "echo effect" for this request. :)

Sure [:)]
ORIGINAL: MarkShot
Each day, I get one day closer to a new PC and getting back to games. Tonight, I am going to visit the Digital Plaza neighborhood which is packed with tech shops. (I am meeting a guy who has lived here for a while and had a few gaming PCs built.) Although, I don't think I will put in a build order until after CNY.

Where's that Mark?

RE: BUILD 4.6.265

Posted: Wed Nov 27, 2013 9:42 pm
by MarkShot
Relocated from NJ, USA to Taipei, Taiwan a little over 13 months ago.

RE: BUILD 4.6.265

Posted: Sun Dec 01, 2013 7:11 pm
by Phoenix100
Question about the new supply lines graphic, Dave - will there be a line from SEP to base too? And if not (I assume not, since you didn't mention it)is it reliable to use the pathing tool to discover the supply route from SEP to base - by selecting 'unit' 'avoidance'?

RE: BUILD 4.6.265

Posted: Tue Dec 03, 2013 8:09 pm
by BigDuke66
How far is the next beta patch developed?
Just just would like to know if we will see it before the holidays, would be great to test it over the holidays.