General Game Questions
Posted: Tue Nov 26, 2013 7:36 pm
Hi, let me start off by thanking the developers and scenario writers. I am really enjoying the game so far and am very impressed by the level of detail.
I recently played Operation Brass Drum and after playing the scenario had some general game questions.
I noticed that while on a mine sweeping patrol, 2 of my MH-53E Sea Dragon were destroyed. The message window didn't report them being hit and there were no enemy units in the area. I came to the conclusion that they were probably destroyed by mines. I wasn't sure, is this how they destroy mines or am I doing something wrong? I always assumed they would detect the mine and destroy it with a torpedo. Is there any way to detect and avoid or destroy the mines without losing the Sea Dragons in the process?
I was also wondering what the easiest way to disable an airbase is. After some experimentation using the scenario editor I found that disabling the runway access points or destroying the runways works well. I found that destroying the ammo bunkers will stop planes from re-arming but it takes a lot of ammo to do it. Destroying the fuel dumps has no effect on the airbase operations. Destroying the hangars will destroy the planes but seems more work then destroying the runway or runway access points. Are there any other buildings you can destroy to shut down an airbase?
I noticed that dropping unguided bombs from low altitude was far more accurate then high altitude (for obvious reasons). What i was wondering, is there any advantage at all to drop them from high altitude assuming the base is undefended?
I was also wondering if the speed of your plane has any impact on the accuracy / damage of the unguided bombs? When auto throttle is on, the planes AI often drops the unguided bombs at higher speed. When I do it myself I prefer to fly slow so i can maneuver the plane easier.
Some of the bombs / missiles have the word penetrator in the description. I assume that this means it should be more effective versus heavily armored targets. Does anyone have an idea of approximately how much armor a target should have before it becomes more effective? I am never really sure when I would be better off using a regular warhead and when I should use a penetrator.
When using a jamming aircraft, is it more important to be close to the target you are trying to hide from the enemy radar or is it more important to be close to the enemy radar you are trying to jam? Does the altitude of the jammer matter? Should I always be jamming from max altitude, or try to be close to the altitude of the targets I am trying to mask? Also the EA-18G Growler has a normal jamming loadout with 3 ecm pods and a short range jamming loadout with 5 ecm pods. What is the advantage of the short range loadout? For example if you are jamming a radar will the 5 pod layout jam it more effectively from farther range? Or can the 5 pod loadout can jam more radars at the same time?
Sorry for all the questions and thanks in advance to anyone who has any answers to them.
I recently played Operation Brass Drum and after playing the scenario had some general game questions.
I noticed that while on a mine sweeping patrol, 2 of my MH-53E Sea Dragon were destroyed. The message window didn't report them being hit and there were no enemy units in the area. I came to the conclusion that they were probably destroyed by mines. I wasn't sure, is this how they destroy mines or am I doing something wrong? I always assumed they would detect the mine and destroy it with a torpedo. Is there any way to detect and avoid or destroy the mines without losing the Sea Dragons in the process?
I was also wondering what the easiest way to disable an airbase is. After some experimentation using the scenario editor I found that disabling the runway access points or destroying the runways works well. I found that destroying the ammo bunkers will stop planes from re-arming but it takes a lot of ammo to do it. Destroying the fuel dumps has no effect on the airbase operations. Destroying the hangars will destroy the planes but seems more work then destroying the runway or runway access points. Are there any other buildings you can destroy to shut down an airbase?
I noticed that dropping unguided bombs from low altitude was far more accurate then high altitude (for obvious reasons). What i was wondering, is there any advantage at all to drop them from high altitude assuming the base is undefended?
I was also wondering if the speed of your plane has any impact on the accuracy / damage of the unguided bombs? When auto throttle is on, the planes AI often drops the unguided bombs at higher speed. When I do it myself I prefer to fly slow so i can maneuver the plane easier.
Some of the bombs / missiles have the word penetrator in the description. I assume that this means it should be more effective versus heavily armored targets. Does anyone have an idea of approximately how much armor a target should have before it becomes more effective? I am never really sure when I would be better off using a regular warhead and when I should use a penetrator.
When using a jamming aircraft, is it more important to be close to the target you are trying to hide from the enemy radar or is it more important to be close to the enemy radar you are trying to jam? Does the altitude of the jammer matter? Should I always be jamming from max altitude, or try to be close to the altitude of the targets I am trying to mask? Also the EA-18G Growler has a normal jamming loadout with 3 ecm pods and a short range jamming loadout with 5 ecm pods. What is the advantage of the short range loadout? For example if you are jamming a radar will the 5 pod layout jam it more effectively from farther range? Or can the 5 pod loadout can jam more radars at the same time?
Sorry for all the questions and thanks in advance to anyone who has any answers to them.