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10,000th troop!

Posted: Thu Nov 28, 2013 9:57 am
by Jeeves
It's game year 14 end and I just recruited my 10,000th troop, with thousands more needed to defend my 215 colonies (including 8 home worlds) and a couple hundred more colonies I plan to add while reaching my goal of 95% of everything. How many of you have recruited that many? They cost 1/4 of my total revenue to support, even with doubled revenue from the Guardians home world ruin. They sure are expensive, but conquering home worlds at 20/1 odds within a few days is great!

Lonnie Courtney Clay

RE: 10,000th troop!

Posted: Thu Nov 28, 2013 10:05 am
by ASHBERY76
Screenshot or it did not happen.

RE: 10,000th troop!

Posted: Thu Nov 28, 2013 10:08 am
by Icemania
You are the man. But dude ... it's time for some more interesting settings (even though it's still a cakewalk).

I'd like to see what you can do with the following "fun" settings:

• Normal Empire Age of Shadows
• Irregular, 1400 Stars, 10 x 10 Sectors
• PreWarp Expansion, Extreme Difficulty, Difficulty Scales Near Victory
• Restless Aggression
• Very Many Strong Pirates, Nearby Distance, No Respawn
• Many Space Creatures
• Expensive Research
• Abundant Colonies, Teeming Independent Life
• Excellent Homeworld, Starting, Pre-Warp, Normal Corruption, Centre
• 19 Empires, Excellent Homeworld, Pre-Warp
• Victory Threshold 80%, conditions increased to 50% for Territory, Population and Economy

Limitations
• No Technology Selling
• Intelligence Agents do nothing except Counter Espionage
• Debris field ships must be retired

Game File Changes
Changes Biases file for the race you are playing to:
• 0 becomes -20 Neutral races now dislike you
• -10 becomes -40 Races that dislike you now hate you
• 5 becomes -10 Slightly friendly races now slightly dislike you

RE: 10,000th troop!

Posted: Thu Nov 28, 2013 10:10 am
by Jeeves
I'll be back in a while with one. The computer for game playing gets connected to the internet only when I need an update, because I have to run a cable down the hall to connect. Be patient while I prepare screenshots...

Lonnie Courtney Clay

Edit : I had a bit of a problem with my cable connector, then it took an hour to update antivirus and windows, but here come the screenshots! This game is over three months old at 80+ hours per week, and I expect it to take another 5 weeks or more to finish... I'll add comments on my other machine once I have the screenshots all posted, don't like to connect with this machine any longer than absolutely necessary.

Lonnie

RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:43 am
by Jeeves
I fumbled my first attack on the guardian homeworld, did not have 20 to one odds...
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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:43 am
by Jeeves
But reinforcements soon arrived and they cried UNCLE!

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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:44 am
by Jeeves
A snapshot of my homeworld today. Six defensive bases and a 96 yard spaceport with 128 docking bays.
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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:45 am
by Jeeves
I keep going in the red but then another colony reaches maximum population and gets taxed, giving me a good profit sheet again.
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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:46 am
by Jeeves
The unfulfilled amounts are nonsense, but chromium and fibre are always in short supply by this stage of the game.
Lots of good planets not yet colonized since I try to get a colony per system throughout the galaxy first.
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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:47 am
by Jeeves
Notice the bonuses at my homeworld.
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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:47 am
by Jeeves
In the northwest corner were the Gizureans (killed), Boskara (killed), Kiadians (dark blue - let keep a couple systems), Ackdarians (light blue let keep several systems), and green is the Ikkurro, did not bother them since most of their population had already emigrated to my colonies. In the northeast I just now took the Atuuk homeworld (killed them), am about to wipe out the Ketarovs, then the Haakonish and Humans. I'll let the Slukens live until they sell me the last level of their engine. I'm not molesting the Quamenos since their population is dispersed.

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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:48 am
by Jeeves
This is the worst leader I've ever kept. If I ever get a good balance sheet so I don't desperately need his income bonus, I'll fire him. A new leader that promotes income at a faster rate would be better.
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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:49 am
by Jeeves
The governor is okay, but a retard for this stage of the game. I guess Wekkarus get lousy governors.
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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:49 am
by Jeeves
Some people hate insect populations, but my latest planted Boskara colony is a good example of why I don't mind them. He is content 9 even with no resources and building a spaceport. Notice the 10044th troop being recruited.
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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:50 am
by Jeeves
I've never felt the need to scrap a troop for being weak and expensive. That may change soon if my troop cost gets out of hand. At 1/4th my revenue it is manageable. If that ever reaches 1/3 there will be some heads rolling as I disband crummy troops.
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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:51 am
by Jeeves
A look at the bottom of the list. I recruit about 90 clones per month with attack strength near 90k.
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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:52 am
by Jeeves
I try to build three cruisers per colony. Sometimes I get ahead, but more often I'm behind...
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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:53 am
by Jeeves
I try to have two mines and a gas mine per colony. I need more constructors, starting to fall behind due to my fast expansion.
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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:54 am
by Jeeves
Everybody loves me. Notice my reputation. There aren't really enough pirate bases, so I give small gifts of 1/32 my cash every 76 days to those in need. That improves my reputation.

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RE: 10,000th troop!

Posted: Thu Nov 28, 2013 11:55 am
by Jeeves
I still have a long way to go on my victory conditions, even with my huge sized empire.
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