Thoughts on ICS
Posted: Thu Nov 28, 2013 8:38 pm
I would like to see some overhead and instability built into maintaining a big (horizontal) empire in Pandora to make going for a vertical empire a viable strategy.
Some thoughts:
- Some administrative cost for maintaining each city in the empire. This could also grow exponentially as the number of cities increases to represent the growing complexity of a big empire;
- A revolt or secession risk for each city that can be reduced by building certain buildings (e.g. police, courts, propaganda, security services), and that increases the further away from the HQ the city is, and with proximity to other factions. Morale of the city would also be a factor;
- When a city revolts, some of the army revolts and defends the city. Ideally this would be the units built by the city (or some fraction), but that might lead to complications, so perhaps just a percentage of the army that relates to the percentage of industrial output the city is of the empire.
- Revolts can spread, and if not contained, can lead to civil war.
I know Civ has developed ways of dealing with this, such as empire size generating unhappiness, civics costing more for bigger civs, and corruption, but they don't really have much to do with IRL and I'm not sure the mechanisms would be at home in Pandora in any case.
Just my 2c.