Mod Prussia /Austrian war 1866
Posted: Mon Dec 02, 2013 4:49 am
I have an idea - I'd like Flashpoint Campaigns modified and remodeled in Prussia /Austrian war 1866. It sounds strange, but I have several reasons. I live near the famous battle of Hradec Králové. I study the course, the circumstances of this battle.
Your game comes to me ideal for several reasons:
- Maps can be easily created
- Units can be modified
- The game simulates the effects of different command system and delays on orders
- The game offers a simulation of morale
Before i start this project, I would like to know the opinion of designers.
It will be possible to adapt the behavior of AI for 1866?
It will be possible to simulate a bayonet charge? Or horses engagement?
Do you think that your engine is suitable for such a modification?
Your game comes to me ideal for several reasons:
- Maps can be easily created
- Units can be modified
- The game simulates the effects of different command system and delays on orders
- The game offers a simulation of morale
Before i start this project, I would like to know the opinion of designers.
It will be possible to adapt the behavior of AI for 1866?
It will be possible to simulate a bayonet charge? Or horses engagement?
Do you think that your engine is suitable for such a modification?