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Mod Prussia /Austrian war 1866

Posted: Mon Dec 02, 2013 4:49 am
by Gobicz
I have an idea - I'd like Flashpoint Campaigns modified and remodeled in Prussia /Austrian war 1866. It sounds strange, but I have several reasons. I live near the famous battle of Hradec Králové. I study the course, the circumstances of this battle.
Your game comes to me ideal for several reasons:
- Maps can be easily created
- Units can be modified
- The game simulates the effects of different command system and delays on orders
- The game offers a simulation of morale

Before i start this project, I would like to know the opinion of designers.
It will be possible to adapt the behavior of AI for 1866?
It will be possible to simulate a bayonet charge? Or horses engagement?
Do you think that your engine is suitable for such a modification?

RE: Mod Prussia /Austrian war 1866

Posted: Mon Dec 02, 2013 6:34 pm
by Mad Russian
Currently I would think the scale is wrong. The 500 meters per hex would preclude any fire combat. All combat would take place in the hex.

You could assign assault combat for bayonet charges I guess.

You could model horses along the lines of trucks. Firing/fighting from horseback would be another problem.

I would think you have gone a ways past, into the past, the optimum combat model for the games mechanics.

Good Hunting.

MR

RE: Mod Prussia /Austrian war 1866

Posted: Mon Dec 02, 2013 9:53 pm
by wodin
The Operational Art of War 3 is what you need.

RE: Mod Prussia /Austrian war 1866

Posted: Mon Dec 02, 2013 10:09 pm
by CapnDarwin
I'll agree with MR. Scale will be the biggest issue and with it these charge and other combat mechanics.