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swapping unit places

Posted: Mon Dec 02, 2013 5:29 am
by generalfrommel
In the manual it states that you can temporarily overstack units as long as your next move is used to redress the overstack. However, when I try to do this, it won't let me move into the hex causing the overstack (e.g., I have two corps each in two adjacent hexes and want to swap their positions). Is there a trick to doing this, or something else I am missing?

Any help muchly appreciated.

RE: swapping unit places

Posted: Mon Dec 02, 2013 5:34 am
by paulderynck
Currently there's an issue with this. There's a method that's been posted where you can use the "undo" to allow a workaround. Sorry for lack of detail but that's all that comes to mind at the moment.


RE: swapping unit places

Posted: Mon Dec 02, 2013 9:27 pm
by Kwll
I have this issue also, Shannon advised to select the HQ then deselect it(pick it up, then drop it again) this fixes the issue about 85% of the time. However, it does not fix the issue when you can NOT select the HQ.

RE: swapping unit places

Posted: Mon Dec 02, 2013 9:39 pm
by michaelbaldur

it have been in the works.

but it was decided that it was low priority.

I sure Steve will add it some day

RE: swapping unit places

Posted: Mon Dec 02, 2013 9:50 pm
by Shannon V. OKeets
ORIGINAL: generalfrommel

In the manual it states that you can temporarily overstack units as long as your next move is used to redress the overstack. However, when I try to do this, it won't let me move into the hex causing the overstack (e.g., I have two corps each in two adjacent hexes and want to swap their positions). Is there a trick to doing this, or something else I am missing?

Any help muchly appreciated.
The temporary work around for swapping two units (A1 and B1) when they are both in hexes (A and B) that are fully stacked is:
1 - move unit A2 (the second unit in hex A) from A to another hex, say C.
2 - move B1 to A.
3 - move A1 to B.
4 - undo the move for A2.

RE: swapping unit places

Posted: Tue Dec 03, 2013 2:03 pm
by Dabrion
Still is not the same as the whole procedure costs more movement (thus preventing the workaround for say most MIL stacked in adjacent mountain hexes, not to mention ZOC).